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What Can Gamified University Classroom Teach Us?

机译:游戏化大学教室可以教给我们什么?

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摘要

In this paper authors present a didactic experiment implementing simple gamification into an university study path. One of three student groups is gamified - students receive points for completing tasks like attending classes or passing tests, in contrary to students in other two groups, who are following the traditional academic grading system. Authors try to determine if gamification can improve the students engagement (and by doing so, have a positive impact on their marks) or is just an en vogue notion with no practical application. The results of the experiment (which lasted for the whole semester) are presented and discussed.
机译:在本文中,作者提出了将简单游戏化实现为大学学习路径的教学实验。三个学生小组之一被游戏化-与遵循传统学术评分系统的其他两个小组的学生相反,学生获得完成诸如上课或通过考试等任务的分数。作者试图确定游戏化是否可以提高学生的参与度(这样做可以对他们的成绩产生积极影响),或者仅仅是一个没有实际应用的流行概念。介绍并讨论了实验结果(持续了整个学期)。

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