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Biorthogonal wavelets with 4-fold axial symmetry for quadrilateral surface multiresolution processing

机译:具有四倍轴对称性的双正交小波用于四边形表面多分辨率处理

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Surface multiresolution processing is an important subject in CAGD. It also poses many challenging problems including the design of multiresolution algorithms. Unlike images which are in general sampled on a regular square or hexagonal lattice, the meshes in surfaces processing could have an arbitrary topology, namely, they consist of not only regular vertices but also extraordinary vertices, which requires the multiresolution algorithms have high symmetry. With the idea of lifting scheme, Bertram (Computing 72(1-2):29-39, 2004) introduces a novel triangle surface multiresolution algorithm which works for both regular and extraordinary vertices. This method is also successfully used to develop multiresolution algorithms for quad surface and √3 triangle surface processing in Wang et al. (Vis Comput 22(9-11):874-884, 2006; IEEE Trans Vis Comput Graph 13(5):914-925, 2007) respectively. When considering the biorthogonality, these papers do not use the conventional L2(?2) inner product, and they do not consider the corresponding lowpass filter, highpass filters, scaling function and wavelets. Hence, some basic properties such as smoothness and approximation power of the scaling functions and wavelets for regular vertices are unclear. On the other hand, the symmetry of subdivision masks (namely, the lowpass filters of filter banks) for surface subdivision is well studied, while the symmetry of the highpass filters for surface processing is rarely considered in the literature. In this paper we introduce the notion of 4-fold symmetry for biorthogonal filter banks. We demonstrate that 4-fold symmetric filter banks result in multiresolution algorithms with the required symmetry for quad surface processing. In addition, we provide 4-fold symmetric biorthogonal FIR filter banks and construct the associated wavelets, with both the dyadic and √2 refinements. Furthermore, we show that some filter banks constructed in this paper result in very simple multiresolution decomposition and reconstruction algorithms as those in Bertram (Computing 72(1-2):29-39, 2004) and Wang et al. (Vis Comput 22(9-11):874-884, 2006; IEEE Trans Vis Comput Graph 13(5):914-925, 2007). Our method can provide the filter banks corresponding to the multiresolution algorithms in Wang et al. (Vis Comput 22(9-11):874-884, 2006) for dyadic multiresolution quad surface processing. Therefore, the properties of the scaling functions and wavelets corresponding to those algorithms can be obtained by analyzing the corresponding filter banks.
机译:表面多分辨率处理是CAGD中的重要主题。它还提出了许多具有挑战性的问题,包括多分辨率算法的设计。与通常在规则正方形或六边形格子上采样的图像不同,曲面处理中的网格可以具有任意拓扑,即,它们不仅包含规则顶点,而且还包含非常规顶点,这要求多分辨率算法具有高度对称性。借助提升方案的思想,Bertram(计算72(1-2):29-39,2004年)引入了一种新颖的三角形曲面多分辨率算法,该算法可同时用于规则和非常规顶点。这种方法也已成功地用于开发Wang等人的四曲面和√3三角形曲面处理的多分辨率算法。 (Vis Comput 22(9-11):874-884,2006; IEEE Trans Vis Comput Graph 13(5):914-925,2007)。考虑生物正交性时,这些论文没有使用常规的L2(?2)内积,也没有考虑相应的低通滤波器,高通滤波器,缩放函数和小波。因此,尚不清楚一些基本属性,例如缩放函数的平滑度和逼近度以及规则顶点的小波。另一方面,对用于表面细分的细分掩模(即滤波器组的低通滤波器)的对称性进行了很好的研究,而在文献中很少考虑用于表面处理的高通滤波器的对称性。在本文中,我们介绍了双正交滤波器组的4倍对称性的概念。我们证明了4倍对称滤波器组可产生具有四方表面处理所需对称性的多分辨率算法。此外,我们提供了4倍对称双正交FIR滤波器组,并构造了相关的小波,并进行了二进和√2精化。此外,我们表明,与Bertram(Computing 72(1-2):29-39,2004)和Wang等人的论文一样,本文构造的某些滤波器组可导致非常简单的多分辨率分解和重建算法。 (Vis Comput 22(9-11):874-884,2006; IEEE Trans Vis Comput Graph 13(5):914-925,2007)。我们的方法可以提供与Wang等人的多分辨率算法相对应的滤波器组。 (Vis Comput 22(9-11):874-884,2006)用于二进多分辨率四边形表面处理。因此,可以通过分析相应的滤波器组来获得与那些算法相对应的缩放函数和小波的性质。

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