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Object Tracking Method based on 3D Cartoon Animation in Broadcast Soccer Videos

机译:基于3D卡通动画在广播足球视频中的对象跟踪方法

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摘要

In this paper, a system of broadcasting football video conversion into 3D cartoon animation is designed. When a sports event is broadcasted, multiple cameras are usually deployed around the field. However, at the same time, only one camera's video is available to viewers. Viewers hope to be able to watch the game from other viewpoints. Moreover, after a major sports game, some web portals provide cartoon animations of goal events. However, this is time-consuming and tedious, and only a single viewpoint is provided. Based on the proposed object tracking methods, this paper employs computer vision and computer graphics techniques to design a system that can generate 3D cartoon animations of soccer games. This allows users to watch the game from different viewpoints.
机译:本文设计了一种将足球视频转换为3D卡通动画的广播系统。 广播运动事件时,多个摄像机通常在该字段周围部署。 但是,同时,观众只能使用一个相机的视频。 观众希望能够从其他观点来观看游戏。 此外,在一个主要的运动游戏之后,一些网站门户网站提供了目标事件的卡通动画。 然而,这是耗时和繁琐的,并且只提供一个观点。 基于所提出的对象跟踪方法,本文采用计算机视觉和计算机图形学技术来设计一个可以生成足球游戏3D卡通动画的系统。 这允许用户从不同的视点观看游戏。

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