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Designing enhanced augmented reality tourism experiences: a multi-stakeholder approach

机译:设计增强的增强现实旅游体验:多利益相关者方法

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摘要

Augmented reality (AR) has gained increased popularity in the tourism sector, for its ability to create enhanced tourist experiences. This, coupled with the proliferation of mobile technologies has increased pressure for tourism organisations to design enhanced tourist experiences. Whilst much research attention has focused on the potential of AR, exploring areas such as adoption, acceptance and usability, there is a lack in research identifying constructs to inform the design of valuable AR application experiences. Whilst research identifies the need for AR design to adopt a user-centred, rather than technology-driven approach, past studies have failed to address the needs of both internal and external stakeholder groups. To provide a holistic understanding, recognising differences in perception between stakeholder groups, a multi-stakeholder approach was adopted. A small museum in the UK is used to identify key constructs to inform the effective design of enhanced AR tourism experiences. Fifty interviews were held with five stakeholder groups, revealing four AR design constructs; visitor, organisational, stakeholder and economic value, in addition to a number of design themes. Findings reinforce the importance of stakeholder involvement, and outline constructs to inform the design of AR experiences, extending the existing pool of knowledge and bridging a gap in current research.
机译:增强现实(AR)在旅游部门获得了普及,以实现增强的旅游体验。这将加上移动技术的扩散,增加了旅游组织的压力,以设计增强的旅游体验。虽然研究重点是AR的潜力,但探索采用,接受和可用性等领域,缺乏研究识别构建体,以便为贵族的AR应用经历提供信息。虽然研究确定了AR设计的需要,以采用以用户为中心,而不是技术驱动的方法,过去的研究未能解决内部和外部利益相关者群体的需求。为提供全面的理解,认识到利益相关者群体之间感知的差异,采用了一种多利益相关者方法。英国的一个小博物馆用于识别关键的构造,以通知有效设计增强的AR旅游体验。五十采访举办了五个利益攸关方群体,揭示了四个AR设计构建;除了一些设计主题之外,访客,组织,利益攸关方和经济价值。调查结果强化利益攸关方参与的重要性,并概述构建体系的体验设计,扩大了现有的知识池和弥补当前研究的差距。

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