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Coevolution of synchronization and cooperation in real networks

机译:实际网络同步与合作的共同研究

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As game theory thrives in networked interactions, we usually neglect the cost of information exchange between involved individuals. Individuals may decide (or refuse) to follow the state of their neighbors, which depends on the cost of the interactions. The payoff of a node's behavior is associated with the state difference between the node and its neighbors. Here, based on Kuramoto model, we investigate the collective behavior of different individuals in the game theory and the synchronization byproduct that is induced by the cooperation of connected nodes. Specially, we investigate the influence of network structure on the coevolutionary progress of cooperation and synchronization. We find that the networks with the higher average degree are more likely to reach synchronization in real networks. Strong synchronization is a sufficient, but not necessary condition to guarantee the cooperation. Besides, we show that synchronization is largely influenced by the average degree in both Erdos-Renyi (ER) and Barabasi-Albert (BA) networks, which is also illustrated by theoretical analysis.
机译:随着博弈论在网络交互中蓬勃发展,我们通常会忽略涉及个人之间的信息交换成本。个人可以决定(或拒绝)遵循邻居的状态,这取决于互动的成本。节点的行为的回收与节点与其邻居之间的状态差异相关联。在这里,基于Kuramoto模型,我们调查了博弈论中不同个人的集体行为以及由连接节点的合作引起的同步副产品。特别是,我们调查网络结构对合作与同步的共同进展的影响。我们发现具有较高平均度的网络更有可能在真实网络中达到同步。强烈同步是一种足够但不是必要的条件来保证合作。此外,我们表明同步主要受Erdos-yenyi(ER)和Barabasi-Albert(BA)网络的平均程度,这也通过理论分析说明。

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