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首页> 外文期刊>International Journal of Applied Engineering Research >A Study of Optimal Spatial Partition Size and Field of View in Massively Multiplayer Online Game Server
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A Study of Optimal Spatial Partition Size and Field of View in Massively Multiplayer Online Game Server

机译:大型多人在线游戏服务器中最优空间分区大小和视野的研究

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In a Massively Multiplayer Online (MMO) game, the packet data between the server and the client must be minimized. Spatial partitioning and field of view processing are indispensable to reduce the packet data. This paper analyzes the size of the spatial partition and the range of the field of view. Experiments were conducted on the optimal size of the spatial partition and field of view in the 2D MMO game server with dummy clients. The best performance was achieved when the field-of-view range was 1.5 times the size of the spatial partition. In addition, the size of the space partition also has a large effect on the performance because the parallelism affects the number of object retrieval.
机译:在大量多人在线(MMO)游戏中,必须最小化服务器和客户端之间的数据包数据。 空间分区和视野处理是不可或缺的,以减少数据包数据。 本文分析了空间分区的大小和视野的范围。 使用虚拟客户端的2D MMO游戏服务器中的空间分区的最佳大小和视野进行实验。 当视野范围的范围为空间分区的大小的1.5倍时,实现了最佳性能。 另外,空间分区的大小也对性能产生了很大的影响,因为并行性影响对象检索的数量。

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