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Visuomotor behaviors and performance in a dual-task paradigm with and without vibrotactile feedback when using a myoelectric controlled hand

机译:使用肌电控制手时,在双重任务范式中的visuomotor行为和性能在双重任务范式中,没有振动触觉反馈

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摘要

Prosthesis users allocate visual attention to their prosthetic hand while performing activities of daily living (ADLs), due to absence of sensory feedback. Dual-task assignments present competition for visual attention and may affect the performance of ADLs. Vibrotactile feedback (VTF) is a frequently-used method to provide prosthesis users with tactile feedback. However, the effect of adding VTF on visual attention and performance in a motor dual-task paradigm has not been investigated. Our aim was to compare visual attention and performance during ADLs in a motor dual-task paradigm when using binary VTF and without using VTF. Forty-three able-bodied subjects (age 26 +/- 6.6 years) had a myoelectric-controlled hand attached to their right hand. The dual task comprised of a computer game played with the left hand, while manipulating objects with the artificial hand. This was performed with and without VTF in a counter-balanced order of two conditions. An eye-tracker monitored visual attention, while time to complete each task and the time the virtual car went off-road were recorded. No significant differences were found in visual attention or in performance time between the two conditions. Further examination of adding VTF to prosthesis users is recommended, with disrupted visual feedback and basic grasping tasks.
机译:假肢用户在缺乏感官反馈的情况下,在执行日常生活(ADL)的活动时分配对他们的假肢手的视觉注意力。双重任务分配目前的视觉关注竞争,可能会影响ADL的性能。振动触觉反馈(VTF)是一种常用的方法,提供具有触觉反馈的假体用户。但是,尚未研究在电机双任务范式中添加VTF对视觉关注和性能的影响。我们的目标是在使用二进制VTF和不使用VTF的情况下使用二进制VTF时,在电机双任务范式中的ADL中的视觉关注和性能进行比较。四十三个能干主体(26岁+/- 6.6岁)有一个肌电控制的手,右手连接。由左手播放的计算机游戏组成的双重任务,同时用人造手操纵对象。这是在两个条件的反平衡顺序中使用和不使用VTF进行。眼跟踪器监控了视觉注意力,而时间才能完成每项任务,并记录虚拟车越野的时间。在两个条件下,在视觉关注或性能时间内没有发现显着差异。建议进一步检查将VTF添加到假肢用户,有中断的视觉反馈和基本抓握任务。

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