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Adolescents' perceptions of flavored tobacco products, including E-cigarettes: A qualitative study to inform FDA tobacco education efforts through videogames

机译:青少年对味道烟草产品的看法,包括电子烟:通过电子游戏通知FDA烟草教育的努力的定性研究

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摘要

Introduction: Flavored tobacco products have been shown to appeal to youth, however tobacco control strategies have traditionally not focused on these products. To inform the adaptation of an existing videogame to focus on the prevention of flavored tobacco product use, this study explored adolescents' perceptions, beliefs, and social norms surrounding these products, including flavored e-cigarettes.
机译:简介:味道烟草产品已被证明呼吁青年,但烟草控制策略传统上没有专注于这些产品。 为了提供现有视频游戏的适应,专注于预防风味的烟草产品使用,这项研究探讨了这些产品周围的青少年的感知,信仰和社会规范,包括调味的电子烟。

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