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首页> 外文期刊>ACM Journal on Computing and Cultural Heritage >Computer Algorithm for Archaeological Projectile Points Automatic Classification
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Computer Algorithm for Archaeological Projectile Points Automatic Classification

机译:考古射弹点自动分类计算机算法

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摘要

The manual archaeological projectile point morphological classification is an extensive and complex process since it involves a large number of categories. This article presents an algorithm that automatically makes this process, based on the projectile point digital image and using a classification scheme according to global archaeological approaches. The algorithm supports different conditions such as changes in scale and quality of the image. Moreover, it requires only a uniform background and an approximate north-south projectile point orientation. The principal computer methods that compose the algorithm are the curvature scale space map (CSS-map), the gradient contour on the projectile point, and the support vector machines (SVM) algorithm. Finally, the classifier was trained and tested on a dataset of approximately 800 projectile points images, and the results have shown a better performance than other shape descriptors such as Pyramid of Histograms of Orientation Gradients (PHOG), Histogram of Orientation Shape Context (HOOSC) (both used in a bag-of-words context), and geometric moment invariants (Hu moments).
机译:手动考古射弹点形态分类是一个广泛而复杂的过程,因为它涉及大量类别。本文介绍了一种基于弹丸点数字图像自动使该过程自动进行此过程的算法,并根据全球考古方法使用分类方案。该算法支持不同的条件,例如图像的比例和质量的变化。此外,它只需要统一的背景和近似南北射弹点方向。构成算法的主要计算机方法是曲率刻度空间图(CSS-MAP),射弹点上的梯度轮廓,以及支持向量机(SVM)算法。最后,分类器在大约800个投射点图像的数据集上培训并测试,结果显示了比其他形状描述符(例如定向梯度直方图),方向形状上下文直方图(HOOSC)的直方图的金字塔的性能更好(两者在文字袋上下文中使用),和几何时刻不变(Hu矩)。

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