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Multiautonomous underwater vehicle consistent collaborative hunting method based on generative adversarial network

机译:基于生成对抗网络的多管理水下车辆一致的协作狩猎方法

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摘要

The time-varying ocean currents and the delay of underwater acoustic communication have caused the uncertainty of single autonomous underwater vehicle (AUV) tracking target and the inconsistency of multi-AUV coordination, which make it difficult for multiple AUVs to form a hunting alliance. To solve the above problems, this article proposes the multi-AUV consistent collaborative hunting method based on generative adversarial network (GAN). Firstly, the three-dimensional (3D) kinematic model of AUV is established for the underwater 3D environment. Secondly, combined with the Laplacian matrix, the topology of the hunting alliance in the ideal environment is established, and the control rate of AUV is calculated. Finally, using the GAN network model, the control relationship after environmental interference is used as the input of the generative model. The control rate in the ideal environment is used as the comparison object of the discriminative model. Using the iterative training of GAN to generate a control rate that adapts to the current interference environment and combining multi-AUV topological hunting model to achieve successful hunting of noncooperative target, the experimental results show that the algorithm reduces the average hunting time to 62.53 s and the success rate of hunting is increased to 84.69%, which is 1.17% higher than the particle swarm optimization-constant modulus algorithm (PSO-CMA) algorithm.
机译:时变的海洋电流和水下声学通信的延迟导致单个自主水下车辆(AUV)跟踪目标的不确定性以及多AUV协调的不一致,这使得多个AUV难以形成狩猎联盟。为了解决上述问题,本文提出了基于生成的对抗网络(GAN)的多AUV一致的协作狩猎方法。首先,为水下3D环境建立AUV的三维(3D)运动模型。其次,结合拉普拉斯基质,建立了理想环境中的狩猎联盟的拓扑,并计算了AUV的控制率。最后,使用GaN网络模型,使用环境干扰后的控制关系作为生成模型的输入。理想环境中的控制速率用作鉴别模型的比较对象。使用GaN的迭代培训来产生适应电流干扰环境的控制速率,并结合多AUV拓扑狩猎模型实现非支持性目标的成功狩猎,实验结果表明该算法将平均狩猎时间降低至62.53秒和62.53狩猎的成功率增加到84.69%,比粒子群优化常数模量算法(PSO-CMA)算法高1.17%。

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