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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures
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Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures

机译:双层纹理:复合纹理的合成与变形模型

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摘要

We propose a bi-layer representation for textures which is suitable for on-the-fly synthesis of unbounded textures from an input exemplar. The goal is to improve the variety of outputs while preserving plausible small-scale details. The insight is that many natural textures can be decomposed into a series of fine scale Gaussian patterns which have to be faithfully reproduced, and some non-homogeneous, larger scale structure which can be deformed to add variety. Our key contribution is a novel, bi-layer representation for such textures. It includes a model for spatially-varying Gaussian noise, together with a mechanism enabling synchronization with a structure layer. We propose an automatic method to instantiate our bi-layer model from an input exemplar. At the synthesis stage, the two layers are generated independently, synchronized and added, preserving the consistency of details even when the structure layer has been deformed to increase variety. We show on a variety of complex, real textures, that our method reduces repetition artifacts while preserving a coherent appearance.
机译:我们提出了一种用于纹理的双层表示,其适用于来自输入示例的非界面纹理的织物。目标是改善各种产出,同时保持合理的小规模细节。洞察力是,许多自然纹理可以分解成一系列的细尺高斯模式,必须忠实地再现,以及一些非均匀的更大的尺度结构,这可以变形为增加变化。我们的主要贡献是这种纹理的新颖,双层表示。它包括用于空间 - 改变高斯噪声的模型,以及能够与结构层同步的机制。我们提出了一种自动方法,可以从输入示例实例化我们的双层模型。在合成阶段,两层是独立的,同步和添加的,即使当结构层变形以增加变形时,也会保持细节的一致性。我们展示了各种复杂的真实纹理,即我们的方法在保持相干外观的同时减少重复伪影。

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