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首页> 外文期刊>Pediatrics: Official Publication of the American Academy of Pediatrics >Selecting Appropriate Toys for Young Children in the Digital Era
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Selecting Appropriate Toys for Young Children in the Digital Era

机译:为数字时代的幼儿选择适当的玩具

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摘要

Play is essential to optimal child development because it contributes to the cognitive, physical, social, and emotional well-being of children and youth. It also offers an ideal and significant opportunity for parents and other caregivers to engage fully with children using toys as an instrument of play and interaction. The evolution of societal perceptions of toys from children's playthings to critical facilitators of early brain and child development has challenged caregivers in deciding which toys are most appropriate for their children. This clinical report strives to provide pediatric health care providers with evidence-based information that can be used to support caregivers as they choose toys for their children. The report highlights the broad definition of a toy; consideration of potential benefits and possible harmful effects of toy choices on child development; and the promotion of positive caregiving and development when toys are used to engage caregivers in play-based interactions with their children that are rich in language, pretending, problem-solving, and creativity. The report aims to address the evolving replacement of more traditional toys with digital media-based virtual toys and the lack of evidence for similar benefits in child development. Furthermore, this report briefly addresses the role of toys in advertising and/or incentive programs and aims to bring awareness regarding safety and health hazards associated with toy availability and accessibility in public settings, including some health care settings.
机译:游戏对于最佳儿童发展至关重要,因为它有助于儿童和青年的认知,身体,社会和情感福祉。它还为父母和其他护理人员提供了使用玩具作为游戏和互动仪器的儿童接触的理想和重要的机会。社会对儿童游戏的社会看法对早期大脑和儿童发展的关键促进者的演变已经挑战了护理人员在决定哪些玩具最适合他们的孩子。该临床报告致力于提供具有循证信息的儿科医疗保健提供者,这些信息可用于支持护理人员,因为他们为孩子选择玩具。该报告突出了玩具的广泛定义;思考玩具选择对儿童发展的潜在效益和可能的有害影响;当玩具用来从事与其富有语言,假装,解决问题和创造力的戏剧性的互动时,促进积极的护理和发展。该报告旨在解决更多传统玩具与基于数字媒体的虚拟玩具的更换,以及缺乏儿童发展中类似效益的证据。此外,本报告简要介绍了玩具在广告和/或激励方案中的作用,旨在提高关于与玩具可用性和公共设施的可访问性相关的安全性和健康危害的意识,包括一些保健设置。

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