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Real-Time Strategy Video Game Experience and Visual Perceptual Learning

机译:实时策略视频游戏体验和视觉感知学习

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Visual perceptual learning (VPL) is defined as long-term improvement in performance on a visual-perception task after visual experiences or training. Early studies have found that VPL is highly specific for the trained feature and location, suggesting that VPL is associated with changes in the early visual cortex. However, the generality of visual skills enhancement attributable to action video-game experience suggests that VPL can result from improvement in higher cognitive skills. If so, experience in real-time strategy (RTS) video-game play, which may heavily involve cognitive skills, may also facilitate VPL. To test this hypothesis, we compared VPL between RTS video-game players (VGPs) and non-VGPs (NVGPs) and elucidated underlying structural and functional neural mechanisms. Healthy young human subjects underwent six training sessions on a texture discrimination task. Diffusion-tensor and functional magnetic resonance imaging were performed before and after training. VGPs performed better than NVGPs in the early phase of training. White-matter connectivity between the right external capsule and visual cortex and neuronal activity in the right inferior frontal gyrus (IFG) and anterior cingulate cortex (ACC) were greater in VGPs than NVGPs and were significantly correlated with RTS video-game experience. In both VGPs and NVGPs, there was task-related neuronal activity in the right IFG, ACC, and striatum, which was strengthened after training. These results indicate that RTS video-game experience, associated with changes in higher-order cognitive functions and connectivity between visual and cognitive areas, facilitates VPL in early phases of training. The results support the hypothesis that VPL can occur without involvement of only visual areas.
机译:视觉知觉学习(VPL)定义为视觉体验或训练后,视觉感知任务的性能长期改善。早期研究发现,VPL对于训练后的特征和位置具有高度的特异性,表明VPL与早期视觉皮层的变化有关。然而,归因于动作视频游戏经验的视觉技能提升的普遍性表明,VPL可以来自更高认知技能的提升。如果是这样,那么可能会大量涉及认知技能的实时策略(RTS)视频游戏经验也可能会促进VPL。为了检验该假设,我们比较了RTS视频游戏玩家(VGP)和非VGP(NVGP)之间的VPL,并阐明了潜在的结构和功能神经机制。健康的年轻人类受试者接受了六次关于纹理识别任务的培训。在训练前后进行扩散张量和功能磁共振成像。在培训的早期阶段,VGP的表现优于NVGP。 VGPs中右下额回(IFG)和前扣带回皮质(ACC)的右外囊与视觉皮层和神经元活动之间的白质连通性大于NVGP,并且与RTS视频游戏体验显着相关。在VGP和NVGP中,右侧IFG,ACC和纹状体均存在与任务相关的神经元活动,训练后该神经元活动得以增强。这些结果表明,RTS视频游戏体验与高阶认知功能的变化以及视觉和认知区域之间的连通性相关,在训练的早期阶段促进了VPL。结果支持这样的假设:VPL可以在不涉及视觉区域的情况下发生。

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