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Ray-tracing simulation method using piecewise quadratic interpolant for aspheric optical systems

机译:非球面光学系统中使用分段二次插值的射线追踪仿真方法

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摘要

We present a new method for precise ray-tracing simulation considering form errors in the fabrication process of aspheric lenses. The Nagata patch, a quadratic interpolant for surface meshes using normal vectors, is adopted for representing the lens geometry with mid-spectral frequencies of surface profile errors. Several improvements in the ray-patch intersection calculation and its acceleration technique are also proposed. The developed algorithm is applied to ray-tracing simulation of optical disk pick-up aspheric objectives, and this technique requires 10~(5) to 10~(9) times fewer patches than a polygonal approximation. The simulation takes only several seconds on a standard PC.
机译:我们提出了一种新的方法,用于在非球面透镜制造过程中考虑形式误差的精确射线追踪仿真。 Nagata面片是使用法向矢量的表面网格的二次插值,用于表示具有表面轮廓误差的中光谱频率的透镜几何形状。还提出了射线补丁相交计算及其加速技术的一些改进。所开发的算法被应用于光盘拾取非球面物镜的光线跟踪仿真,该技术所需的色斑比多边形近似少10〜(5)至10〜(9)倍。在标准PC上仿真仅需几秒钟。

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