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Ray-tracing domain decomposition methods for real-time simulation on multi-core and multi-processor systems

机译:用于多核和多处理器系统上实时仿真的光线跟踪域分解方法

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This paper describes the use of domain decomposition methods for accelerating wave physics simulation. Numerical wave-based methods provide more accurate simulation than geometrical methods, but at a higher computation cost as well. In the context of virtual reality, the quality of the results is estimated according to human perception, what makes geometrical methods an interesting approach for achieving real-time physically-based rendering. Here, we investigate a geometrical method based on both beams and rays tracing, which we enhance by two levels of parallel processing. Techniques from domain decomposition methods are coupled with classical parallel computing on both shared and distributed memory. Both optic and acoustic renderings are experimented to evaluate the acceleration impact of the domain decomposition scheme. Speedup measurements clearly show the efficiency of using domain decomposition methods for real-time simulation of wave physics. Copyright © 2015 John Wiley & Sons, Ltd.
机译:本文介绍了将域分解方法用于加速波物理模拟的方法。基于数字波的方法提供了比几何方法更精确的模拟,但计算成本也更高。在虚拟现实的情况下,根据人类的感知估计结果的质量,这使几何方法成为实现基于物理的实时渲染的有趣方法。在这里,我们研究了一种基于光束和射线追踪的几何方法,并通过两个并行处理级别对其进行了增强。域分解方法的技术与共享内存和分布式内存上的经典并行计算相结合。实验了光学和声学渲染,以评估域分解方案的加速影响。加速测量清楚地表明了使用域分解方法进行波物理实时仿真的效率。版权所有©2015 John Wiley&Sons,Ltd.

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