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Computer generated hologram from point cloud using graphics processor

机译:使用图形处理器从点云计算机生成的全息图

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Computer generated holography is an extremely demanding and complex task when it comes to providing realistic reconstructions with full parallax, occlusion, and shadowing. We present an algorithm designed for data-parallel computing on modern graphics processing units to alleviate the computational burden. We apply Gaussian interpolation to create a continuous surface representation from discrete input object points. The algorithm maintains a potential occluder list for each individual hologram plane sample to keep the number of visibility tests to a minimum. We experimented with two approximations that simplify and accelerate occlusion computation. It is observed that letting several neighboring hologram plane samples share visibility information on object points leads to significantly faster computation without causing noticeable artifacts in the reconstructed images. Computing a reduced sample set via nonuniform sampling is also found to be an effective acceleration technique.
机译:当要提供具有完整视差,遮挡和阴影的逼真的重建时,计算机生成的全息术是一项极其苛刻且复杂的任务。我们提出了一种为现代图形处理单元上的数据并行计算而设计的算法,以减轻计算负担。我们应用高斯插值从离散的输入对象点创建连续的表面表示。该算法为每个全息图平面样本维护一个潜在的遮挡物列表,以将可见性测试的次数保持在最少。我们用两种近似进行了实验,它们简化并加速了遮挡计算。可以看出,让几个相邻的全息图平面样本共享对象点上的可见性信息会导致计算速度显着提高,而不会在重构图像中引起明显的伪影。通过非均匀采样计算缩减的样本集也是一种有效的加速技术。

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