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Displaying animation objects by using real-time control method in shared immersive projection environment

机译:在共享沉浸式投影环境中通过实时控制方法显示动画对象

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摘要

This paper describes the method for displaying animation objects in real-time in the networked immersive projection displays. The virtual world is represented by rendering frames of 3D images continuously. But it is undefined how long it takes to complete drawing one image frame, and this problem cannot be neglected when the animation objects are displayed in the shared virtual world. So, we have developed the real-time control method for rendering animation objects in the multi-screen immersive projection display that predicts the time when those images are displayed on each screen. In addition, we extended this method to the networked immersive projection environment, and examined whether the same frame of the animation objects were displayed same images at the same time on the both sites.
机译:本文介绍了在网络沉浸式投影显示器中实时显示动画对象的方法。通过连续渲染3D图像的帧来表示虚拟世界。但是尚不确定完成绘制一幅图像所需的时间,并且当在共享的虚拟世界中显示动画对象时,不能忽略此问题。因此,我们开发了一种实时控制方法,用于在多屏幕沉浸式投影显示器中渲染动画对象,该方法可以预测在每个屏幕上显示这些图像的时间。另外,我们将该方法扩展到网络沉浸式投影环境,并检查了动画对象的同一帧是否在两个站点上同时显示相同的图像。

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