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Simulating flows with moving rigid boundary using immersed-boundary method

机译:使用沉浸边界方法模拟具有移动刚性边界的流

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摘要

The present study is to apply the immersed-boundary method to simulate 2- and 3-D viscous incompressible flows interacting with moving solid boundaries. Previous studies indicated that for stationary-boundary problems, different treatments inside the solid body did not affect the external flow. However, the relationship between internal treatment of the solid body and external flow for moving-boundary problems was not studied extensively and is investigated here. This is achieved via direct-momentum forcing on a Cartesian grid by combining "solid-body forcing" at solid nodes and interpolation on neighboring fluid nodes. The influence of the solid body forcing within the solid nodes is first examined by computing flow induced by an oscillating cylinder in a stationary square domain, where significantly lower amplitude oscillations in computed lift and drag coefficients are obtained compared with those without solid-body-forcing strategy. Grid-function convergence tests also indicate second-order accuracy of this implementation with respect to the L~1 norm in time and the L~2 norm in space. Further test problems are simulated to examine the validity of the present technique: 2-D flows over an asymmetrically-placed cylinder in a channel, in-line oscillating cylinder in a fluid at rest, in-line oscillating cylinder in a free stream, two cylinders moving with respect to one another, and 3-D simulation of a sphere settling under gravity in a static fluid. All computed results are in generally good agreement with various experimental measurements and with previous numerical simulations. This indicates the capability of the present simple implementation in solving complex-geometry flow problems and the importance of solid body forcing in computing flows with moving solid objects.
机译:本研究将应用沉浸边界方法来模拟2D和3D粘性不可压缩流与移动固体边界的相互作用。先前的研究表明,对于平稳边界问题,固体内部的不同处理不会影响外部流动。但是,对于移动边界问题,固体的内部处理与外部流动之间的关系尚未得到广泛研究,在此进行了研究。这是通过在笛卡尔网格上通过直接动量强制实现的,将在实体节点上的“实体强制”与在相邻流体节点上的插值相结合。首先通过计算在固定平方域中由振荡圆柱体引起的流动来检查实体受力在实体节点中的影响,与没有实体受力的那些相比,在此计算得到的升力和阻力系数中的振幅振荡要小得多。战略。网格函数收敛测试还表明,该实现相对于时间上的L〜1规范和空间上的L〜2规范具有二阶精度。模拟了其他测试问题,以检验本技术的有效性:二维流过通道中不对称放置的圆柱体,静止流体中的直列振荡缸,自由流中的直列振荡缸,两个圆柱体彼此相对运动,以及在静态流体中重力作用下沉降的球体的3D模拟。所有计算结果与各种实验测量值和先前的数值模拟通常都很好地吻合。这表明了本简单实施方案在解决复杂几何形状流动问题中的能力,以及在计算具有移动固体对象的流动中使用固体强迫的重要性。

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