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Direct numerical simulation of aeroacoustic sound by volume penalization method

机译:体积罚分法对航空声的直接数值模拟

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The volume penalization (VP) method for compressible flows is investigated as a tool of direct numerical simulation of aeroacoustic sound in problems where not only acoustic pressure but also hydrodynamic pressure depends on time and position. First, it is shown that the method proposed by Liu and Vasilyev (2007) [30] is not Galilean invariant. It is corrected to satisfy Galilean invariance. Next, numerical accuracy of the corrected VP method is investigated in problems of simple geometry which can be simulated also by a standard method on a body-fitted coordinate system: sound generation in (i) flow past a fixed square/circular cylinder, (ii) flow past an oscillating square/circular cylinder, and (iii) flow past two square cylinders. The results confirm that the corrected VP method gives reasonably accurate results for sound pressure which is much smaller than hydrodynamic pressure within 5% error. Finally, the corrected method is applied to two examples of complex geometry, which cannot be simulated by standard methods using body-fitted coordinate systems without considerable difficulty: sound generation in (i) flow past an oscillating cylinder and a fixed cylinder behind it and (ii) flow past a bundle of cylinders. The results show that the present method is in principle applicable to aeroacoustic problems in any complex geometry including practical engineering ones. (C) 2016 Elsevier Ltd. All rights reserved.
机译:研究了可压缩流的体积罚分(VP)方法,作为直接模拟空气声的工具,解决了不仅声压而且流体动力压力都取决于时间和位置的问题。首先,证明了Liu和Vasilyev(2007)提出的方法[30]不是伽利略不变的。对其进行了校正以满足伽利略不变性。接下来,在简单几何形状的问题中研究了修正的VP方法的数值精度,该几何形状也可以通过标准方法在人体坐标系上进行模拟:(i)流过固定的方形/圆形圆柱体时的声音产生;(ii )流过一个振荡的方形/圆形圆柱体,(iii)流过两个方形的圆柱体。结果证实,校正后的VP方法给出的声压结果相当准确,比声压小得多,误差在5%以内。最后,将校正后的方法应用于两个复杂几何形状的示例,这些示例无法通过标准方法使用适合人体的坐标系来模拟而没有很大的困难:在(i)流过振动圆柱体以及在其后面的固定圆柱体中产生声音,并且( ii)流过一捆圆柱体。结果表明,该方法原则上适用于任何复杂几何形状中的空气声问题,包括实际工程中的问题。 (C)2016 Elsevier Ltd.保留所有权利。

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