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System design and user evaluation of Co-Star: An immersive stereoscopic system for cable harness design

机译:Co-Star的系统设计和用户评估:用于线束设计的沉浸式立体系统

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The system design and results of a user evaluation of Co-Star an immersive design system for cable harness design is described. The system used a stereoscopic head mounted graphical display, user motion tracking and hand-gesture controlled interface to enable cable harnesses to be designed using direct 3D user interaction with a product model. In order to determine how such a system interface would be used by a designer and to obtain user feedback on its main features a practical user evaluation was undertaken involving ten participants each completing three cable harness design tasks with the system. All user interactions with the system were recorded in a time stamped log file during each of the tasks, which were also followed by questionnaire (5 point scale) and interview sessions with each participant. The recorded interaction data for the third task was analysed using functional decomposition techniques and used to construct a single activity profile for the task based on the mean results obtained from the participant group. The goal was to identify in general terms the relative distribution of user activity between specific purposes during practical system operation, and it was found that in this task Navigation accounted for 41%, Design 27%, System Operation 23% and looking at Task Instructions 9% of all user activity. The scored questionnaire data collected immediately after the completion of each task was used to rank the major features of the system according to user opinion. This was further enhanced by also collecting real interview comments from the user group about these same features. The combination of both quantitative performance analysis and subjective user opinion data obtained during a practical design exercise has enabled an in depth evaluation of the system, leading to a much greater understanding of many of the key user and interface requirements that should be considered during the development of immersive interfaces and systems for practical engineering applications.
机译:描述了系统设计和Co-Star用户评价的结果,即用于线束设计的沉浸式设计系统。该系统使用了立体头戴式图形显示器,用户运动跟踪和手势控制界面,从而可以使用直接3D用户与产品模型的交互来设计线束。为了确定设计人员将如何使用这种系统界面并获得用户对其主要功能的反馈,进行了实际的用户评估,涉及十名参与者,每名参与者均完成了系统的三个线束设计任务。在每个任务期间,所有与系统的用户交互都记录在带有时间戳的日志文件中,随后还进行了问卷调查(5分制)和与每个参与者的访谈会话。使用功能分解技术对记录的第三项任务的交互数据进行分析,并根据从参与者组获得的平均结果将其用于构建任务的单个活动配置文件。目的是一般性地确定实际系统操作期间特定目的之间用户活动的相对分布,并且发现在此任务中导航占41%,设计占27%,系统运行占23%,并查看任务说明9占所有用户活动的百分比。在完成每个任务后立即收集的计分问卷数据用于根据用户意见对系统的主要功能进行排名。还通过收集用户组关于这些相同功能的真实采访评论来进一步增强此功能。在实际设计过程中获得的定量性能分析和主观用户意见数据相结合,可以对系统进行深入评估,从而使人们对开发过程中应考虑的许多关键用户和界面要求有了更多的了解用于实际工程应用的沉浸式界面和系统。

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