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Interactive virtual try-on clothing design systems

机译:交互式虚拟试穿服装设计系统

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Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, virtual try-on and realistic clothing simulation. Some important results have been obtained in pattern design and clothing simulation since the 1980s. However, in the area of virtual try-on, only limited methods have been proposed which are applicable to some defined garment styles or under restrictive sewing assumptions. This paper presents a series of new techniques from virtually sewing up complex garment patterns on human models to visualizing design effects through physical-based real-time simulation. We first employ an hierarchy of ellipsoids to approximate human models in which the bounding ellipsoids are optimized recursively. We also present a new scheme for including contact friction and resolving collisions. Four types of user interactive operation are introduced to manipulate cloth patterns for pre-positioning, virtual sewing and later obtaining cloth simulation. In the cloth simulation, we propose a simplified cloth dynamic model and an integration scheme to realize a high quality realtime cloth simulation. We demonstrate the robustness of our proposed systems by complex garment style virtual try-on and cloth simulation.
机译:服装计算机设计系统包括三个集成部分:2D / 3D中的服装图案设计,虚拟试穿和逼真的服装模拟。自1980年代以来,在图案设计和服装模拟方面已经获得了一些重要的成果。但是,在虚拟试穿方面,仅提出了有限的方法,这些方法适用于某些已定义的服装样式或在限制性缝纫假设下。本文提出了一系列新技术,从在人体模型上虚拟缝制复杂的服装图案到通过基于物理的实时仿真可视化设计效果。我们首先采用椭球的层次结构来近似人体模型,在该模型中递归优化边界椭球。我们还提出了包括接触摩擦和解决碰撞的新方案。引入了四种类型的用户交互操作来操纵布料图案,以进行预定位,虚拟缝纫以及随后获得布料仿真。在布料仿真中,我们提出了简化的布料动力学模型和集成方案,以实现高质量的实时布料仿真。我们通过复杂的服装风格虚拟试穿和布料模拟来证明我们提出的系统的鲁棒性。

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