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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >G~2 Surface Interpolation Over General Topology Curve Networks
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G~2 Surface Interpolation Over General Topology Curve Networks

机译:一般拓扑曲线网络上的G〜2曲面插值

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摘要

The basic idea of curve network-based design is to construct smoothly connected surface patches, that interpolate boundaries and cross-derivatives extracted from the curve network. While the majority of applications demands only tangent plane (G~1) continuity between the adjacent patches, curvature continuous connections (G~2) may also be required. Examples include special curve network configurations with supplemented internal edges, “masterslave” curvature constraints, and general topology surface approximations over meshes. The first step is to assign optimal surface curvatures to the nodes of the curve network; we discuss different optimization procedures for various types of nodes. Then interpolant surfaces called parabolic ribbons are created along the patch boundaries, which carry first and second derivative constraints. Our construction guarantees that the neighboring ribbons, and thus the respective transfinite patches, will be G~2 continuous. We extend Gregory's multi-sided surface scheme in order to handle parabolic ribbons, involving the blending functions, and a new sweepline parameterization. A few simple examples conclude the paper.
机译:基于曲线网络的设计的基本思想是构造平滑连接的曲面补丁,该曲面插值将从曲线网络提取的边界和交叉导数进行插值。尽管大多数应用只要求相邻贴片之间的切线连续性(G〜1),但也可能需要曲率连续连接(G〜2)。示例包括带有补充内部边缘的特殊曲线网络配置,“主从”曲率约束以及网格上的一般拓扑表面近似。第一步是将最佳曲面曲率分配给曲线网络的节点。我们讨论了针对各种类型节点的不同优化过程。然后沿着面片边界创建称为抛物线状带的内插表面,这些面带有一阶和二阶导数约束。我们的构造保证了相邻的色带以及相应的超限色带将是G〜2连续的。为了处理抛物线色带,我们扩展了Gregory的多面曲面方案,涉及混合功能和新的扫掠线参数化。本文总结了一些简单的例子。

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