首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Real-time ray-casting and advanced shading of discrete isosurfaces
【24h】

Real-time ray-casting and advanced shading of discrete isosurfaces

机译:离散等值面的实时射线投射和高级着色

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardware to perform a direct rendering of the isosurface. A two-level hierarchical representation of the regular grid is employed to allow object-order and image-order empty space skipping and circumvent memory limitations of graphics hardware. Adaptive sampling and iterative refinement lead to high-quality ray/surface intersections. All shading operations are deferred to image space, making their computational effort independent of the size of the input data. A continuous third-order reconstruction filter allows on-the-fly evaluation of smooth normals and extrinsic curvatures at any point on the surface without interpolating data computed at grid points. With these local shape descriptors, it is possible to perform advanced shading using high-quality lighting and non-photo realistic effects in real-time.
机译:本文提出了一个实时渲染管线,用于由规则的体积网格样本定义的隐式表面。我们在当前的图形硬件上使用射线投射方法来执行等值面的直接渲染。使用规则网格的两层分层表示来允许对象顺序和图像顺序的空白空间跳过,并规避图形硬件的内存限制。自适应采样和迭代细化导致高质量的射线/曲面相交。所有阴影操作都推迟到图像空间,从而使其计算工作量与输入数据的大小无关。连续的三阶重构滤波器允许动态评估表面上任意点的平滑法线和外在曲率,而无需插值在网格点处计算出的数据。使用这些局部形状描述符,可以使用高质量的照明和非照片逼真的效果实时执行高级阴影。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号