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Real-time interactive isosurfacing: a new method for improving marching isosurfacing algorithm output and efficiency

机译:实时交互式等值曲面化:一种用于改进行进等值曲面化算法输出和效率的新方法

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摘要

Efficient rendering of a changing volumetric data-set is central to the development of effective medical simulations that incorporate haptic feedback. A new method referred to as real-time interactive isosurfacing (RTII) is described in this paper. RTII is an algorithm that can be applied to output from Marching Cubes-like algorithms to improve performance for realtime applications. The approach minimises processing by re-evaluating the isosurface around changing sub-volumes resulting from user interactions. It includes innovations that significantly reduce mesh complexity and improve mesh quality as triangles are created from the Marching Tetrahedra isosurfacing algorithm. Rendering efficiency is further improved over other marching isosurfacing algorithm outputs by maintaining an indexed triangle representation of the mesh. The effectiveness of RTII is discussed within the context of an endoscopic sinus surgery simulation currently being developed by the authors.
机译:不断变化的体积数据集的有效渲染对于结合触觉反馈的有效医学模拟的开发至关重要。本文介绍了一种称为实时交互等值铺面(RTII)的新方法。 RTII是一种算法,可以应用于类似Marching Cubes的算法的输出,以提高实时应用程序的性能。该方法通过重新评估由用户交互作用导致的变化子体积周围的等值面来最大程度地减少处理。它包括通过行进四面体等值曲面算法创建的三角形,可显着降低网格复杂度并提高网格质量的创新。通过保持网格的索引三角形表示,与其他行进等距曲面算法输出相比,渲染效率进一步提高。作者目前正在开发的内窥镜鼻窦手术模拟中讨论了RTII的有效性。

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