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A local/global approach to mesh parameterization

机译:局部/全局网格参数化方法

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摘要

We present a novel approach to parameterize a mesh with disk topology to the plane in a shape-preserving manner Our key contribution is a local/global algorithm, which combines a local mapping of each 3D triangle to the plane, using transformations taken from a restricted set, with a global "stitch" operation of all triangles, involving a sparse linear system. The local transformations can be taken from a variety of families, e.g. similarities or rotations, generating different types of parameterizations. In the first case, the parameterization tries to force each 2D triangle to be an as-similar-as-possible version of its 3D counterpart. This is shown to yield results identical to those of the LSCM algorithm. In the second case, the parameterization tries to force each 2D triangle to be an as-rigid-as-possible version of its 3D counterpart. This approach preserves shape as much as possible. It is simple, effective, and fast, due to pre-factoring of the linear system involved in the global phase. Experimental results show that our approach provides almost isometric parameterizations and obtains more shape-preserving results than other state-of-the-art approaches.
机译:我们提出了一种新颖的方法,以形状保持形状将带有磁盘拓扑的网格参数化到平面上。我们的主要贡献是局部/全局算法,该算法结合了每个3D三角形到平面的局部映射,并使用了从受限设置,对所有三角形进行全局“缝合”操作,涉及稀疏线性系统。本地转换可以来自多个家庭,例如相似性或旋转性,生成不同类型的参数化。在第一种情况下,参数化尝试将每个2D三角形强制为与其3D对应对象尽可能相似的版本。这表明产生的结果与LSCM算法的结果相同。在第二种情况下,参数化尝试将每个2D三角形强制为其3D对应对象的尽可能严格的版本。这种方法尽可能地保持形状。由于对全局阶段中涉及的线性系统进行了预分解,因此它简单,有效且快速。实验结果表明,与其他最新方法相比,我们的方法几乎提供了等距参数化并获得了更多的形状保留结果。

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