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Object Boundary Encoding-a new vectorisation algorithm for engineering drawings

机译:对象边界编码-一种用于工程图的新矢量化算法

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This paper presents a new engineering drawing recognition algorithm named Object Boundary Encoding (OBE). There are four steps in the algorithm: Object search, Boundary tracing encoding, Line approximation/arrowhead detection, and Arc construction. Drawing objects are searched by means of screen lines from the top-left corner of an image, in both left-to-right and top-to-bottom directions. During the tracing process, a set of pixels outlining part of the object's boundary is analysed and a group of vector graphical elements is generated. Arrowheads can also be recognised. The Vector Perpendicular Bisector Tracing algorithm constructs arcs or circles based on the vectorised data. Definitions of Tracings and Tracing Series have been given in the eight- neighbourhood scenario. The algorithm significantly simplifies the vectorisation process - less than 50 percent of the object's boundary is traced and more than 85 percent of the tracing time is saved. Java language is used to program, making the system platform independent and Internet accessible. The results from the sample tests demonstrate the capability of the system.
机译:本文提出了一种新的工程图识别算法,称为对象边界编码(OBE)。该算法有四个步骤:对象搜索,边界跟踪编码,线逼近/箭头检测和弧线构造。通过屏幕线从图像的左上角在左到右和从上到下两个方向搜索图形对象。在跟踪过程中,将分析概述对象边界一部分的一组像素,并生成一组矢量图形元素。箭头也可以被识别。向量垂直二等分线跟踪算法根据向量化数据构造弧或圆。在八邻域方案中给出了“跟踪和跟踪序列”的定义。该算法大大简化了矢量化过程-跟踪了对象边界的不到50%,节省了跟踪时间的85%以上。使用Java语言进行编程,使系统平台独立且可访问Internet。样本测试的结果证明了系统的功能。

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