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首页> 外文期刊>Computational geometry: Theory and applications >On incremental rendering of silhouette maps of a polyhedral scene
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On incremental rendering of silhouette maps of a polyhedral scene

机译:关于多面场景的轮廓图的增量渲染

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摘要

We consider the problem of incrementally rendering a polyhedral scene while the viewpoint is moving. In practical situations the number of geometric primitives to be rendered can be as large as many millions. It is sometimes advantageous to render only the silhouettes of the objects, rather than the objects themselves. Such an approach is regularly used for example in the domain of non-photorealistic rendering, where the rendering of silhouette edges plays a key role. The difficult part in efficiently implementing a kinetic approach to this problem is to realize when the rendered silhouette undergoes a combinatorial change. In this paper, we obtain bounds on several problems involving the number of these events for a collection of k objects, with a total of n edges. We assume that our objects are convex polytopes, and that the viewpoint is moving along a straight line, or along an algebraic curve of bounded low degree. We also study the special case when the scene is a polyhedral terrain, and present improved bounds for this case. In addition to bounding the number events, we also obtain algorithms that compute all the changes occurring during a linear motion both for general scenes and for terrains.
机译:我们考虑在视点移动时逐步渲染多面体场景的问题。在实际情况下,要渲染的几何图元的数量可以多达数百万个。有时只渲染对象的轮廓,而不渲染对象本身是有利的。例如,在非照片级逼真的渲染领域中经常使用这种方法,其中轮廓边缘的渲染起着关键作用。有效地对这一问题采取动力学方法的困难部分是要实现何时渲染的轮廓发生组合变化。在本文中,我们针对涉及总共n个边的k个对象的集合中涉及这些事件数量的几个问题获得了边界。我们假设我们的对象是凸多面体,并且视点沿着直线或有界低度的代数曲线移动。我们还研究了场景为多面地形时的特殊情况,并针对这种情况提出了改进的边界。除了限制数字事件之外,我们还获得了算法,该算法可以计算在线性运动期间针对一般场景和地形发生的所有变化。

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