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Foggy Scene Rendering Based on Transmission Map Estimation

机译:基于透射图估计的雾景渲染

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摘要

Realistic rendering of foggy scene is important in game development and virtual reality. Traditional methods have many parameters to control or require a long time to compute, and they are usually limited to depicting a homogeneous fog without considering the foggy scene with heterogeneous fog. In this paper, a new rendering method based on transmission map estimation is proposed. We first generate perlin noise image as the density distribution texture of heterogeneous fog. Then we estimate the transmission map using the Markov random field (MRF) model and the bilateral filter. Finally, virtual foggy scene is realistically rendered with the generated perlin noise image and the transmission map according to the atmospheric scattering model. Experimental results show that the rendered results of our approach are quite satisfactory.
机译:有雾场景的真实渲染在游戏开发和虚拟现实中很重要。传统方法有许多参数需要控制或需要很长的时间来计算,并且通常仅限于描绘均匀的雾,而不考虑具有异构雾的雾场景。提出了一种基于透射图估计的渲染方法。我们首先生成Perlin噪声图像作为异质雾的密度分布纹理。然后,我们使用马尔可夫随机场(MRF)模型和双边滤波器估计传输图。最后,根据大气散射模型,用生成的珀林噪声图像和透射图逼真地渲染虚拟雾场景。实验结果表明,该方法的渲染结果令人满意。

著录项

  • 来源
    《International journal of computer games technology》 |2014年第2014期|308629.1-308629.13|共13页
  • 作者

    Fan Guo; Jin Tang; Xiaoming Xiao;

  • 作者单位

    School of Information Science and Engineering, Central South University, Changsha, Hunan 410083, China;

    School of Information Science and Engineering, Central South University, Changsha, Hunan 410083, China;

    School of Information Science and Engineering, Central South University, Changsha, Hunan 410083, China;

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  • 正文语种 eng
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