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Robust and real-time torsional eye position calculation using a template-matching technique.

机译:使用模板匹配技术进行可靠,实时的眼球扭转位置计算。

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摘要

Computation of eye rotation about the line of sight (torsion) using image processing techniques has traditionally used cross-correlation of iral signatures sampled from circular arcs centered on the pupil. We have developed a new algorithm that utilizes a template-matching technique to calculate torsional eye position. Iral signatures are obtained from two annuli centered on the pupil center. By assuming that torsional rotation of the eye is constrained between successive video frames (<2 degrees ), only a small window of the previous reference signature is necessary to determine relative torsional eye displacement. This dramatically reduces the number of pixels needed for computing torsion. This algorithm is considerably faster, attains a higher accuracy, and exhibits considerably less noise than the cross-correlation technique. Running on a 800MHz Intel-based Dual Processor Pentium III, with a Matrox frame grabber, the system is capable of processing three-dimensional eye position at a rate of 120 frames/s.
机译:传统上,使用图像处理技术计算围绕视线(扭曲)的眼睛旋转度,通常使用从以瞳孔为中心的圆弧采样的iral签名的互相关性。我们开发了一种新的算法,该算法利用模板匹配技术来计算眼睛的扭转位置。从两个以瞳孔中心为中心的瓣环获得唾液签名。通过假设在连续的视频帧(<2度)之间限制了眼睛的扭转旋转,只需一个先前参考标记的小窗口即可确定相对扭转的眼睛位移。这大大减少了计算扭转所需的像素数量。与互相关技术相比,该算法速度更快,精度更高,并且噪声明显更少。该系统运行在具有Matrox图像采集卡的基于Intel的800MHz双处理器Pentium III上,能够以120帧/秒的速度处理三维眼图位置。

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