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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Perceptual graphics: Integrating perception, computer graphics and computer vision
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Perceptual graphics: Integrating perception, computer graphics and computer vision

机译:感知图形:整合感知,计算机图形和计算机视觉

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In our Perceptual Graphics group at the Max Planck Institute in Tubingen we combine state-of-the-art computer graphics and computer vision technology with perceptual research. This integration has two goals: first of all, the technology allows us to conduct perceptual experiments with highly controlled, yet very realistic stimuli that advance our understanding of basic perceptual phenomena such as material perception or the recognition of facial expressions. Second, the results from these perceptual experiments can be used to improve the technology and to design novel applications that are perceptually effective examples include an intuitive material editor for creation of arbitrary materials in computer graphics or a perceptually realistic facial animation. The human face is capable of producing an astounding variety of facial movements that are able to transport a large range of communicative meanings. To date, it is largely unclear, however, which information (including visual as well as auditory information) humans use to decipher the language of the face. In order to investigate this question systematically, one needs to have a highly flexible yet at the same time very realistic computer animation system. We are currently developing such a system in our group using state-of-the-art computer graphics and computer vision methods. This animation system is then used to create stimuli for experiments on perception of facial expressions which allow us to, for example, to manipulate the spatio-temporal properties of single regions of the face in order to determine their importance for recognition of expressions. In addition - and this constitutes the second aspect of perceptual graphics - we have also used these and similar perceptual experiments to determine the perceptual quality of computer graphics. The results have given us insights into specific parameters that need to be improved in order to provide an even higher level of realism and effectiveness.
机译:在图宾根马克斯·普朗克研究所的感知图形小组中,我们将最新的计算机图形和计算机视觉技术与感知研究相结合。这种整合有两个目标:首先,该技术使我们能够在高度受控但非常逼真的刺激下进行感知实验,从而促进我们对基本感知现象(例如物质感知或面部表情识别)的理解。其次,这些感知实验的结果可用于改进技术并设计新颖的应用程序,这些应用程序在感知上是有效的示例,包括直观的材质编辑器,用于在计算机图形或感知上逼真的面部动画中创建任意材质。人脸能够产生令人震惊的各种面部表情,从而传达出广泛的交流意义。迄今为止,人们还不清楚人类使用哪种信息(包括视觉和听觉信息)来解密面部语言。为了系统地调查这个问题,需要一个高度灵活但同时又非常逼真的计算机动画系统。目前,我们正在使用最先进的计算机图形学和计算机视觉方法来开发这种系统。然后,该动画系统用于创建对面部表情感知实验的刺激,这使我们能够例如操纵面部单个区域的时空特性,以确定它们对于表情识别的重要性。另外-这构成了感知图形的第二方面-我们还使用了这些以及类似的感知实验来确定计算机图形的感知质量。结果使我们深入了解了需要改进的特定参数,以提供更高水平的真实性和有效性。

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