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A robust Monte Carlo based ray-tracing approach for the calculation of view factors in arbitrary three-dimensional geometries

机译:基于鲁棒的蒙特卡洛光线追踪方法,用于计算任意三维几何中的视图因子

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Drawing on ideas from computer-based graphical representations, the conventional use of finite element based approaches to represent three-dimensional (3D) geometries of interest is challenged in this work by the use of a modest suite of geometric "primitives" (i.e., generic shapes such as a sphere, a cone, a flat surface) that in combination via a set of affine transformations can provide a realistic approximation to almost any conceivable 3D body. Initially, a robust C++program using the latest CPU vectorization technologies [e.g., OpenMP and streaming single instruction multiple data (SIMD) extension]) was developed and validated against a broad range (around a dozen) of known analytical view factor solutions. The impact of ray density level, random number generators, and "fast" numerical approximations for widely used trigonometric functions were all extensively examined at this stage in terms of solution accuracy and required run-time. Extensive use was made at this stage of the in-built program profiling capabilities within the XCode 4.2 IDE to identify "choke points" within the evolving computer code. The program was subsequently interfaced to the ANSYS Polyflow package to develop a fully conjugate heat transfer model of an operational furnace used to draw specialized polymer optical fibers. The Monte Carlo ray-tracing (MCRT) calculated view factors for all surfaces within the drawing furnace were found to be in excellent agreement with those calculated by numerical solution of the integral equations used to define the various view factors, while a good fit was obtained between the heat transfer model and measured experimental temperature profiles for the case of a nondeforming preform. A wide range of preform drawing cases was then examined, with rapid convergence (within 3-4 iterations) obtained between the furnace heat transfer calculations and the updating of the various view factor estimates.
机译:借鉴基于计算机的图形表示的思想,在这项工作中,通过使用适度的几何“基元”套件(即通用的)来表示感兴趣的三维(3D)几何形状的常规方法受到了挑战形状,例如球体,圆锥,平坦表面)通过一组仿射变换组合在一起,可以为几乎任何可能的3D物体提供逼真的逼近效果。最初,开发了一个使用最新CPU矢量化技术(例如OpenMP和流式单指令多数据(SIMD)扩展)的健壮的C ++程序,并针对各种(约一打)已知的分析视图因子解决方案进行了验证。在此阶段,根据解决方案的准确性和所需的运行时间,广泛检查了射线密度水平,随机数生成器和对广泛使用的三角函数的“快速”数值逼近的影响。在此阶段,XCode 4.2 IDE中的内置程序分析功能得到了广泛使用,以识别不断发展的计算机代码中的“阻塞点”。该程序随后与ANSYS Polyflow软件包对接,以开发用于拉伸专用聚合物光纤的运行炉的完全共轭传热模型。发现拉拔炉内所有表面的蒙特卡洛光线追踪(MCRT)计算的视图因子与用于定义各种视图因子的积分方程数值解所计算的视图因子非常吻合,同时获得了良好的拟合度对于不变形的瓶坯,在传热模型和测得的实验温度分布之间进行比较。然后检查了大范围的瓶坯拉伸情况,并在炉子传热计算和各种视图因子估计值的更新之间快速收敛(在3-4次迭代中)。

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