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Performance profile of NCAA Division I men's basketball games and training sessions

机译:NCAA I部男子篮球比赛和训练课程的表现简介

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This study aimed to analyse live and stoppage time phases, their ratio, and action played on half and full court in college basketball games. Differences were assessed for the entire games and between halves. Moreover, differences of the live/stoppage time ratio were analysed between games and game-based conditioning drills. Ten games as well as fifteen defensive, fourteen offensive and six scrimmage-type drills of the same division I men's college team (13 players) were analysed using time-motion analysis technique. Live and stoppage time were classified in five classes of duration: 1-20, 21-40, 41-60, 61-80, >80 seconds. Half court actions started and finished in the same half court. Full court actions were classified as transfer (TR) phases when at least 3 teammates crossed the mid-court line. TR phases were then classified in 5 classes of frequency: 1TR, 2TR, 3TR, 4TR, and >4TR. The results revealed no statistically significant differences between games or between halves for the considered parameters. The only significant difference was observed for live/stoppage time ratio between halves (p<0.001). Furthermore, a significant difference of the live/stoppage ratio was found between games and game-based drills (p<0.01). Post-hoc analysis demonstrated significant differences of scrimmage-type drills in comparison to games, and defensive and offensive drills (p<0.05), whereas no differences emerged for the other pairwise comparisons. The absence of differences between games in the analysed parameters might be important to characterize the model of performance in division I men's college games. Furthermore, these results encourage coaches to use game-based conditioning drills to replicate the LT/ST ratio documented during games.
机译:这项研究的目的是分析大学篮球比赛中实况和停工时间阶段,他们的比率以及半场和全场比赛的动作。评估了整个比赛以及两半之间的差异。此外,分析了游戏和基于游戏的条件训练之间的实时/停止时间比率的差异。使用时动分析技术,分析了我男子大学同一支球队(13名球员)的10场比赛以及15道防守,14道进攻和6场混战式训练。实时和停止时间分为五类持续时间:1-20、21-40、41-60、61-80和> 80秒。半场诉讼在同一半场中开始并结束。当至少3个队友越过中场线时,充分的法庭行动被归类为转会(TR)阶段。然后将TR相分为5类频率:1TR,2TR,3TR,4TR和> 4TR。结果表明,在考虑的参数之间,游戏之间或两半之间没有统计学上的显着差异。观察到的一半之间的实时/停止时间比唯一显着差异(p <0.001)。此外,在游戏和基于游戏的演习之间,发现实时/停止比率之间存在显着差异(p <0.01)。事后分析表明,与比赛,防守和进攻性比赛相比,混战型训练有明显差异(p <0.05),而其他成对比较则无差异。在分析的参数之间没有游戏之间的差异可能对表征I类男子大学比赛的表现模型很重要。此外,这些结果鼓励教练使用基于游戏的条件训练来复制比赛期间记录的LT / ST比。

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