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Towards the design of effective freehand gestural interaction for interactive TV

机译:面向交互式电视的有效徒手手势交互设计

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As interactive devices become pervasive, people are beginning to look for more advanced interaction with televisions in the living room. Interactive television has the potential to offer a very engaging experience. But most common user tasks are still challenging with such systems, such as menu selection or text input, and little work has been done on understanding and supporting the effective design of freehand interaction with a TV in the domestic environment. In this paper, we report two studies investigating freehand gestural interaction with a consumer level sensor that is suitable for TV use scenarios. In the first study, we investigate a range of design factors for tiled layout menu selection, including wearable feedback, push gesture depth, target size and position in motor space. The results show that tactile and audio feedback have no significant effect on user performance and preference, and these results inform potential designs for high selection performance. In the second study, we investigate using freehand gestures for the common TV user task of text input. We design and evaluate two virtual keyboard layouts and three freehand selection methods. Results show that ease of use and error tolerance can both be achieved using a text entry method utilizing a dual circle layout and an expanding target selection technique. Finally, we propose design guidelines for effective, usable and comfortable freehand gestural interaction for interactive TV based on the findings.
机译:随着交互式设备的普及,人们开始寻求与起居室中的电视进行更高级的交互。互动电视有可能提供非常吸引人的体验。但是,使用这样的系统,大多数常见的用户任务仍然面临挑战,例如菜单选择或文本输入,并且在理解和支持在家庭环境中与电视进行徒手交互的有效设计方面所做的工作很少。在本文中,我们报告了两项研究,研究了与适合电视使用场景的消费者水平传感器的徒手手势交互。在第一项研究中,我们调查了平铺布局菜单选择的一系列设计因素,包括可穿戴反馈,推入手势深度,目标大小和运动空间中的位置。结果表明,触觉和音频反馈对用户性能和喜好度没有显着影响,这些结果可为潜在的设计提供较高的选择性能。在第二项研究中,我们调查了使用徒手手势进行普通电视用户的文本输入任务。我们设计和评估两种虚拟键盘布局和三种徒手选择方法。结果表明,使用采用双圆布局和扩展目标选择技术的文本输入方法,都可以实现易用性和容错能力。最后,我们根据发现提出了有效,可用和舒适的交互式电视手势交互设计指南。

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