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首页> 外文期刊>Journal of Theoretical Biology >An agent-based model to investigate the roles of attractive and repellent pheromones in ant decision making during foraging.
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An agent-based model to investigate the roles of attractive and repellent pheromones in ant decision making during foraging.

机译:一种基于代理的模型,用于研究诱饵和驱虫信息素在觅食期间蚂蚁决策中的作用。

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摘要

Pharaoh's ants organise their foraging system using three types of trail pheromone. All previous foraging models based on specific ant foraging systems have assumed that only a single attractive pheromone is used. Here we present an agent-based model based on trail choice at a trail bifurcation within the foraging trail network of a Pharaoh's ant colony which includes both attractive (positive) and repellent (negative) trail pheromones. Experiments have previously shown that Pharaoh's ants use both types of pheromone. We investigate how the repellent pheromone affects trail choice and foraging success in our simulated foraging system. We find that both the repellent and attractive pheromones have a role in trail choice, and that the repellent pheromone prevents random fluctuations which could otherwise lead to a positive feedback loop causing the colony to concentrate its foraging on the unrewarding trail. An emergent feature of the model is a high level of variability in the level of repellent pheromone on the unrewarding branch. This is caused by the repellent pheromone exerting negative feedback on its own deposition. We also investigate the dynamic situation where the location of the food is changed after foraging trails are established. We find that the repellent pheromone has a key role in enabling the colony to refocus the foraging effort to the new location. Our results show that having a repellent pheromone is adaptive, as it increases the robustness and flexibility of the colony's overall foraging response.
机译:法老的蚂蚁使用三种类型的信息素来组织觅食系统。以前所有基于特定蚂蚁觅食系统的觅食模型均假设仅使用了一个有吸引力的信息素。在这里,我们提出了一个基于法人的模型,该模型基于法老蚁群觅食足迹网络中足迹分叉处的线索分叉,其中包括吸引性(阳性)和排斥性(阴性)信息素。实验以前已经表明,法老的蚂蚁使用两种类型的信息素。我们研究驱虫信息素如何在我们的模拟觅食系统中影响步道选择和觅食成功。我们发现驱避和吸引人的信息素均在路径选择中起作用,并且驱避信息素可防止随机波动,否则可能导致正反馈回路,从而导致菌落将其觅食集中在无用的路径上。该模型的一个新出现的特征是,在无偿分支上驱避信息素水平的高度可变性。这是由于驱虫信息素对其自身沉积物施加负反馈而引起的。我们还调查了建立觅食径后食物位置发生变化的动态情况。我们发现,驱虫信息素在使菌落能够将觅食力重新集中到新位置方面具有关键作用。我们的结果表明,具有驱虫信息素是适应性的,因为它可以提高菌落整体觅食反应的鲁棒性和灵活性。

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