首页> 外文期刊>Journal of vestibular research: equilibrium and orientation >Vibrotactile stimulators and virtual 3-D audio countermeasures, training and motion sickness symptoms with a simulated graveyard spin illusion
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Vibrotactile stimulators and virtual 3-D audio countermeasures, training and motion sickness symptoms with a simulated graveyard spin illusion

机译:触觉刺激器和虚拟3D音频对策,训练和晕车症状以及模拟的墓地旋转幻觉

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The vestibular system by itself is incapable of effectively compensating for the graveyard spin illusion. We examined two countermeasures, i.e., efficacy of vibrotactile stimulation around the waist and virtual 3-D audio presented independently and jointly for controlling a simulated graveyard spin. We also examined: a) additional training with these countermeasures to improve "intuitiveness;" b) included non-perturbation trials along with perturbation trials; and c) monitored changes in well-being as measured by a motion sickness scale from pre- to post-test and immediately following each trial. Ten volunteers received two training and two test sessions. The somatogyral illusion was generated by accelerating a chair for 24 s until it attained a peak rotation of 120deg/s and then stopped. Over the ensuing 40 s the chair rotated in one of two random perturbation patterns or remained stationary. During this period, participants were required to eliminate all movements of the chair by turning a knob in the opposite direction of perceived rotation. For the control trials, participants relied solely on vestibular signals to cancel perceived movements. For the experimental trials, vibrotactile stimulation around the waist, virtual 3-D audio, or both were presented. The mean Cancellation Error (CE) for the control trials was 52deg/s. The application of the countermeasures significantly reduced the CE. Additional training and testing did not improve intuitiveness. Perturbations to the chair resulted in a higher CE than no perturbations. Motion sickness symptoms showed no differences from pre- to post-test and very rarely reported after each trial.
机译:前庭系统本身不能有效补偿墓地旋转错觉。我们研究了两种对策,即腰部振动触觉刺激的效果和独立且共同呈现的虚拟3-D音频,以控制模拟的墓地旋转。我们还研究了:a)通过这些对策进行额外的培训,以提高“直觉”; b)包括非摄动试验和摄动试验; c)监测健康状况的变化,该变化是通过晕车量表从测试前到测试后以及每次试验后立即进行的。十名志愿者接受了两次培训和两次测试。通过将椅子加速24 s,直到达到120deg / s的峰值旋转,然后停止,来产生躯体错觉。在随后的40 s内,椅子以两种随机扰动模式之一旋转或保持静止。在此期间,参与者需要通过沿与感知旋转相反的方向旋转旋钮来消除椅子的所有运动。对于对照试验,参与者仅依靠前庭信号来消除感知到的运动。对于实验性试验,提出了腰部的触觉刺激,虚拟的3-D音频或两者兼有。对照试验的平均消除误差(CE)为52deg / s。对策的应用大大降低了CE。额外的培训和测试并没有提高直观性。对椅子的干扰比没有干扰导致更高的CE。晕车症状从测试前到测试后无差异,极少在每次试验后报告。

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