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GPS analysis of elite women's field hockey training and competition.

机译:GPS对精英女子曲棍球训练和比赛的分析。

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This study investigated the physiological demands of women's field hockey competition and compared these demands to those experienced during game-based training activities. Fourteen elite women field hockey players (mean +/- SD; age, 23.3 +/- 3.2 years; maximal oxygen consumption, 53.5 +/- 4.3 ml x kg(-1) x min(-1)) participated in this study. Global positioning satellite (GPS) system analysis was completed during 19 training appearances and 32 Australian Hockey League (AHL) appearances. All training sessions consisted of game-based activities (i.e., small-sided training games) that were played on a reduced-sized pitch. Movement was recorded by a global positioning satellite unit sampling at 5 Hz. Data were categorized into discreet movement velocity bands, corresponding to low-intensity (0-1 m.s(-1)), moderate-intensity (1-3 m.s(-1) and 3-5 m.s(-1)), and high-intensity (5-7 m.s(-1) and >7 m.s(-1)) activities. Players covered 6.6 km (range: 3.4-9.5 km) over the course of the match. Midfielders spent more time and covered greater distances in high-intensity running (i.e., >5 m.s(-1)) than strikers and defenders. The number of high-velocity and high-acceleration efforts over the course of a match was greater in midfielders. In comparison to competition, game-based training sessions resulted in more time spent in low-intensity (i.e., 0-1 m.s(-1)) activities and less time spent in moderate (i.e., 1-3 m.s(-1) and 3-5 m.s(-1)) and high-intensity (i.e., 5-7 m.s(-1) and >7 m.s(-1)) activities. Although game-based training is likely to be useful for improving the skill levels of players, the skill activities used in the present study did not reflect the physiological demands of competition, with players spending more time in low-intensity activities and less time in high-intensity activities than competition. Modifications in training group size and/or drill design and complexity may better simulate the physiological demands of competition.
机译:这项研究调查了女子曲棍球比赛的生理需求,并将这些需求与基于游戏的训练活动中经历的需求进行了比较。十四名精英女子曲棍球运动员(平均+/- SD;年龄23.3 +/- 3.2岁;最大耗氧量53.5 +/- 4.3 ml x kg(-1)x min(-1))参加了这项研究。在19次培训出场和32次澳大利亚曲棍球联盟(AHL)出场期间,完成了全球定位卫星(GPS)系统分析。所有训练课程均包含以游戏为基础的活动(即小型训练游戏),这些活动以较小的音调播放。通过以5 Hz采样的全球定位卫星单元记录了运动。数据分类为离散的运动速度带,分别对应于低强度(0-1 ms(-1)),中等强度(1-3 ms(-1)和3-5 ms(-1))和高强度-强度(5-7 ms(-1)和> 7 ms(-1))活动。球员在比赛过程中覆盖6.6公里(范围:3.4-9.5公里)。与前锋和后卫相比,中场球员在高强度跑步中花费更多的时间并且距离更大(即> 5 m.s(-1))。在比赛中,中场球员的高速,高速度的努力更多。与比赛相比,基于游戏的培训课程导致在低强度(即0-1 ms(-1))活动中花费的时间更多,而在中等强度(即1-3 ms(-1))中花费的时间更少3-5毫秒(-1))和高强度(即5-7毫秒(-1)和> 7毫秒(-1))活动。尽管基于游戏的培训可能有助于提高运动员的技能水平,但本研究中使用的技能活动并未反映比赛的生理需求,因为运动员在低强度运动中花费的时间更多,而在高强度运动中花费的时间更少强度大于竞争活动。训练小组规模和/或训练设计和复杂性的修改可以更好地模拟比赛的生理需求。

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