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Near-Field Touch Interface Using Time-of-Flight Camera

机译:使用飞行时间相机的近场触摸界面

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摘要

The purpose of this study is to realize a near-field touch interface that is compact, flexible, and highly accurate. We applied a 3-dimensional image sensor (time-of-flight camera) to achieve the basic functions of conventional touch interfaces, such as clicking, dragging, and sliding, and we designed a complete projector-sensor system. Unlike conventional touch interfaces, such as those on tablet PCs, the system can sense the 3-dimensional positions of fingertips and 3-dimensional directions of fingers. Moreover, it does not require a real touch screen but instead utilizes a mobile projector for display. Nonetheless, the system is compact, with a working distance of as short as around 30 cm. Our methods solve the shadow and reflection problems of the time-of-flight camera and can provide robust detection results. Tests have shown that our approach has a high success rate (98.4%) on touch/hover detection and a small standard error (2.21 mm) on position detection on average for different participants, which is the best performance we have achieved. Some applications, such as the virtual keyboard and virtual joystick, are also realized based on the proposed projector-sensor system.
机译:这项研究的目的是实现紧凑,灵活且高度准确的近场触摸界面。我们使用3维图像传感器(飞行时间相机)来实现常规触摸界面的基本功能,例如单击,拖动和滑动,并设计了完整的投影仪传感器系统。与诸如平板电脑上的传统触摸界面不同,该系统可以感应指尖的3维位置和手指的3维方向。而且,它不需要真正的触摸屏,而是利用移动投影仪进行显示。尽管如此,该系统还是紧凑的,工作距离短至30厘米左右。我们的方法解决了飞行时间相机的阴影和反射问题,并可以提供可靠的检测结果。测试表明,对于不同的参与者,我们的方法在触摸/悬停检测上的成功率较高(98.4%),在位置检测上的标准误差较小(2.21 mm),这是我们获得的最佳性能。基于所提出的投影仪-传感器系统,还可以实现一些应用程序,例如虚拟键盘和虚拟操纵杆。

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