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Modelling Information Warfare as a Game

机译:将信息战建模为游戏

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Game theory is one of the possible ways to study information warfare with mathematical models. This paper presents four example games which illustrate the different requirements for an effective playing strategy in information warfare. These games study, how a bold playing strategy can lead to domination, how a mixed playing strategy can reduce domination, how it can be useful to play a dominating strategy only part of the time, and how excessive domination can lead to rebels where all playing parties lose. This paper also describes meta-strategies whose goal is to modify the perceived costs and conditions of a game. This kind of perception management is closely related to the Observe-Orient-Decide-Act (OODA) loop.
机译:博弈论是利用数学模型研究信息战的一种可能方法。本文介绍了四个示例游戏,它们说明了信息战中有效游戏策略的不同要求。这些游戏研究了大胆的比赛策略如何导致统治,混合比赛策略如何减少统治,仅在部分时间发挥主导策略如何有用以及过度的统治如何导致叛军在所有比赛中当事人输了。本文还描述了元策略,其目标是修改游戏的感知成本和条件。这种感知管理与“观察-东方-决定-行动”(OODA)循环密切相关。

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