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Stabilization strategies for unstable dynamics

机译:不稳定动态的稳定策略

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The stabilization of the human standing posture was originally attributed to the stiffness of the ankle muscles but direct measurements of the ankle stiffness ruled out this hypothesis, leaving open the possibility for a feedback stabilization strategy driven by proprioceptive signals. This solution, however, could be implemented with two different kinds of control mechanisms, namely continuous or intermittent feedback. The debate is now settled and the latter solution seems to be the most plausible one. Moreover, stabilization of unstable dynamics is not limited to bipedal standing. Indeed many manipulation tasks can be described in the same framework and thus a very general protocol for addressing this kind of problems is the use of haptic virtual reality where instability is generated by some kind of divergent or saddle-like force field. Several studies demonstrated that human subjects can choose to adopt a stiffness or feedback strategy as a combination of biomechanical and task constraints and can learn to switch from one strategy to the other if it is feasible or to use one or the other is infeasible. Understanding such mechanisms is relevant, for example, for the design of novel ergonomic man-machine interfaces in difficult, unstable tasks. (C) 2014 Elsevier Ltd. All rights reserved.
机译:人类站立姿势的稳定最初归因于踝部肌肉的刚度,但是直接测量踝部刚度排除了这一假设,从而为由本体感受信号驱动的反馈稳定策略提供了可能性。但是,该解决方案可以用两种不同类型的控制机制来实现,即连续或间歇反馈。辩论现在已经解决,后一种解决方案似乎是最合理的解决方案。此外,不稳定动力的稳定化不仅限于两足站立。实际上,可以在同一框架中描述许多操纵任务,因此,用于解决此类问题的非常通用的协议是使用触觉虚拟现实,其中通过某种发散或类似鞍形的力场产生不稳定性。多项研究表明,人类受试者可以选择采用僵化或反馈策略作为生物力学和任务约束的组合,并且可以学习在可行的情况下从一种策略切换到另一种策略,或者不可行地使用另一种策略。理解这种机制对于例如在困难,不稳定的任务中设计新颖的人体工程学人机界面具有重要意义。 (C)2014 Elsevier Ltd.保留所有权利。

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