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Choosing and Using Geospatial Displays: Effects of Design on Performance and Metacognition

机译:选择和使用地理空间显示:设计对性能和元认知的影响

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Interactive display Systems give users flexibility to tailor their Visual displays to different tasks and situations. However, in order for such flexibility to be beneficial, users need to understand how to tailor displays to different tasks (to possess "metarepresentational competence"). Recent research suggests that people may desire more complex and realistic displays than are most effective (Smallman & St. John, 2005). In Experiment 1, undergraduate students were tested on a comprehension task with geospatial displays (weather maps) that varied in the number of extraneous variables displayed. Their metacognitive judgments about the relative effectiveness of the displays were also solicited. Extraneous variables slowed response time and increased errors, but participants favored complex maps that looked more realistic about one third of the time. In Experiment 2, the eye fixations of undergraduate students were monitored as they performed the comprehension task. Complex maps that looked more realistic led to more eye fixations on both task-relevant and task-irrelevant regions of the displays. Experiment 3 compared Performance of experienced meteorolo-gists and undergraduate students on the comprehension and metacognitive tasks. Meteorologists were as likely as undergraduate students to prefer geographically complex (realistic) displays and more likely than under-graduates to opt for displays that added extraneous weather variables. However, meteorologists were also slower and less accurate with complex than with simple displays. This work highlights the importance of empirically testing principles of Visual display design and suggests some, limits to metarepresentational competence.
机译:交互式显示系统使用户可以灵活地根据不同的任务和情况定制其可视显示。但是,为了使这种灵活性得到好处,用户需要了解如何根据不同的任务调整显示(以拥有“具有代表性的能力”)。最近的研究表明,人们可能希望获得比最有效的显示更为复杂和现实的显示(Smallman&St. John,2005)。在实验1中,通过地理空间显示(天气图)对大学生的理解任务进行了测试,显示的外部变量数量有所不同。还征求了他们关于展示相对效果的元认知判断。无关的变量会减慢响应时间并增加错误,但是参与者更喜欢复杂的地图,这种地图看起来更现实,大约三分之一的时间。在实验2中,监测了大学生在执行理解任务时的视力。看起来更逼真的复杂地图导致在显示器的与任务相关和与任务无关的区域上的视线都更多。实验3比较了经验丰富的气象学家和大学生在理解和元认知任务上的表现。气象学家和大学生一样,更喜欢地理复杂(现实)的显示,并且比大学生更愿意选择添加无关紧要的天气变量的显示。但是,与简单的显示相比,复杂的气象学家也较慢且准确性较低。这项工作强调了视觉测试视觉显示设计原理的重要性,并提出了对元表示能力的一些限制。

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