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The Feasibility and Acceptability of Virtual Environments in the Treatment of Childhood Social Anxiety Disorder

机译:虚拟环境在治疗儿童社交焦虑症中的可行性和可接受性

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摘要

Two significant challenges for the dissemination of social skills training programs are the need to assure generalizability and provide sufficient practice opportunities. In the case of social anxiety disorder, virtual environments may provide one strategy to address these issues. This study evaluated the utility of an interactive virtual school environment for the treatment of social anxiety disorder in preadolescent children. Eleven children with a primary diagnosis of social anxiety disorder between 8 to 12 years old participated in this initial feasibility trial. All children were treated with Social Effectiveness Therapy for Children, an empirically supported treatment for children with social anxiety disorder. However, the in vivo peer generalization sessions and standard parent-assisted homework assignments were substituted by practice in a virtual environment. Overall, the virtual environment programs were acceptable, feasible, and credible treatment components. Both children and clinicians were satisfied with using the virtual environment technology, and children believed it was a high-quality program overall. In addition, parents were satisfied with the virtual environment augmented treatment and indicated that they would recommend the program to family and friends. Findings indicate that the virtual environments are viewed as acceptable and credible by potential recipients. Furthermore, they are easy to implement by even novice users and appear to be useful adjunctive elements for the treatment of childhood social anxiety disorder.
机译:传播社交技能培训计划的两个重大挑战是需要确保普遍性并提供足够的实践机会。在社交焦虑症的情况下,虚拟环境可以提供一种解决这些问题的策略。这项研究评估了交互式虚拟学校环境在治疗青春期前儿童社交焦虑症中的实用性。初步诊断为8至12岁之间的11名患有社交焦虑症的儿童参加了该初步可行性试验。所有儿童均接受了“儿童社会有效性疗法”的治疗,这是一项针对有社会焦虑症儿童的经验支持治疗。但是,在虚拟环境中,通过实践代替了体内同伴泛化会议和标准的家长协助的家庭作业。总体而言,虚拟环境程序是可接受,可行和可信的处理组件。儿童和临床医生都对使用虚拟环境技术感到满意,并且儿童认为这是整体上高质量的计划。此外,父母对虚拟环境增强处理感到满意,并表示他们会将该计划推荐给家人和朋友。调查结果表明,虚拟环境被潜在接收者视为可接受和可信的环境。此外,即使是新手也很容易实现它们,并且似乎是治疗儿童社交焦虑症的有用辅助元素。

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