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Verified convex hull and distance computation for octree-encoded objects

机译:经过验证的凸包和八叉树编码对象的距离计算

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摘要

This paper discusses algorithms for computing verified convex hull and distance enclosure for objects represented by axis-aligned or unaligned octrees. To find a convex enclosure of an octree, the concept of extreme vertices of boxes on its boundary has been used. The convex hull of all extreme vertices yields an enclosure of the object. Thus, distance algorithms for convex polyhedra to obtain lower bounds for the distance between two octrees can be applied. Since using convex hulls makes it possible to avoid the unwanted wrapping effect that results from repeated decompositions, it also opens a way to dynamic distance algorithms for moving objects. (c) 2006 Elsevier B.V. All rights reserved.
机译:本文讨论了用于计算由轴对齐或未对齐八叉树表示的对象的经过验证的凸包和距离包围的算法。为了找到八叉树的凸包,使用了边界上的盒子的极端顶点的概念。所有极端顶点的凸包均产生对象的包围。因此,可以应用用于凸多面体以获得两个八叉树之间的距离的下限的距离算法。由于使用凸包可以避免由于重复分解而产生的不必要的包裹效果,因此它还为移动对象的动态距离算法开辟了道路。 (c)2006 Elsevier B.V.保留所有权利。

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