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GPU-accelerated T-matrix algorithm for light-scattering simulations

机译:GPU加速的T矩阵算法,用于光散射仿真

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Modern graphical processing units (GPUs) have recently become a pervasive technology able to rapidly solve large parallel problems which previously required runs on clusters or supercomputers. In this paper we propose an effective strategy to parallelize the T-matrix method on GPUs in order to speed-up light scattering simulations. We have tackled two of the most computationally intensive scattering problems that are of interest in nano-optics: the scattering from an isolated non-axisymmetric particle and from an agglomerate of arbitrary shaped particles. We show that fully exploiting the GPU potential we can achieve more than 20 times (20×) acceleration over sequential execution in the investigated scenarios, opening exciting prospectives in the analysis and the design of optical nanostructures.
机译:现代图形处理单元(GPU)最近已成为一种普及技术,能够迅速解决以前需要在集群或超级计算机上运行的大型并行问题。在本文中,我们提出了一种有效的策略来并行化GPU上的T矩阵方法,以加快光散射仿真的速度。我们已经解决了纳米光学中关注的两个计算量最大的散射问题:一个孤立的非轴对称粒子的散射和任意形状粒子的团聚的散射。我们表明,在研究的场景中,充分利用GPU的潜力,我们可以在顺序执行过程中实现超过20倍(20倍)的加速,从而为光学纳米结构的分析和设计打开了令人兴奋的前景。

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