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Online Ramsey games for triangles in random graphs

机译:随机图中三角形的在线Ramsey游戏

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In the online F-avoidance edge-coloring game with r colors, a graph on n vertices is generated by randomly adding a new edge at each stage. The player must color each new edge as it appears; the goal is to avoid a monochromatic copy of F. Let N0(F,r,n) be the threshold function for the number of edges that the player is asymptotically almost surely able to paint before he/she loses. Even when F=K3, the order of magnitude of N0(F,r,n) is unknown for r<3. In particular, the only known upper bound is the threshold function for the number of edges in the offline version of the problem, in which an entire random graph on n vertices with m edges is presented to the player to be r edge-colored. We improve the upper bound for the online triangle-avoidance game with r colors, providing the first result that separates the online threshold function from the offline bound for r<3. This supports a conjecture of Marciniszyn, Sphel, and Steger that the known lower bound is tight for cliques and cycles for all r.
机译:在具有r种颜色的在线F避免边缘着色游戏中,通过在每个阶段随机添加新边缘来生成n个顶点上的图形。玩家必须为每个新边缘着色。目的是避免单色的F副本。令N0(F,r,n)为玩家在输掉之前几乎可以肯定地画出的边数的阈值函数。即使当F = K3时,对于r <3,N0(F,r,n)的数量级也是未知的。特别地,唯一已知的上限是问题的脱机版本中的边缘数量的阈值函数,其中将具有m个边缘的n个顶点上的整个随机图呈现给玩家r边缘色。我们用r颜色改善了在线避免三角形游戏的上限,提供了第一个将r <3的在线阈值函数与离线边界分开的结果。这支持了Marciniszyn,Sphel和Steger的猜想,即已知的下界对于所有r的集团和周期都是严格的。

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