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The Online Clique Avoidance Game on Random Graphs

机译:随机图上的在线团规避游戏

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摘要

Consider the following one player game on an empty graph with n vertices. The edges are presented one by one to the player in a random order. One of two colors, red or blue, has to be assigned to each edge immediately. The player's object is to color as many edges as possible without creating a monochromatic clique K_l of some fixed size l. We prove a threshold phenomenon for the expected duration of this game. We show that there is a function N_0 = N_0(l, n) such that the player can asymptotically almost surely survive up to N(n) N_0 edges by playing greedily and that this is best possible, i.e., there is no strategy such that the game would last for N(n) N_0 edges.
机译:考虑下面的一个具有n个顶点的空图上的玩家游戏。边缘以随机顺序一一呈现给玩家。必须立即将红色或蓝色两种颜色之一分配给每个边。玩家的目标是在不创建某个固定大小l的单色团K_1的情况下,为尽可能多的边缘着色。我们证明了该游戏预期持续时间的阈值现象。我们证明有一个函数N_0 = N_0(l,n)使得玩家可以通过贪婪地玩来渐近地几乎确定地生存到N(n)<< N_0个边,这是最好的可能,即没有策略这样游戏将持续N(n)>> N_0条边。

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