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首页> 外文期刊>Drug and alcohol dependence >Effects of a universal classroom behavior management program in first and second grades on young adult behavioral, psychiatric, and social outcomes.
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Effects of a universal classroom behavior management program in first and second grades on young adult behavioral, psychiatric, and social outcomes.

机译:一年级和二年级通用课堂行为管理计划对年轻人的行为,精神病和社会后果的影响。

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摘要

BACKGROUND: The Good Behavior Game (GBG), a method of classroom behavior management used by teachers, was tested in first- and second-grade classrooms in 19 Baltimore City Public Schools beginning in the 1985-1986 school year. The intervention was directed at the classroom as a whole to socialize children to the student role and reduce aggressive, disruptive behaviors, confirmed antecedents of later substance abuse and dependence disorders, smoking, and antisocial personality disorder. This article reports on impact to ages 19-21. METHODS: In five poor to lower-middle class, mainly African American urban areas, three or four schools were matched and within each set randomly assigned to one of three conditions: (1) GBG, (2) a curriculum-and-instruction program directed at reading achievement, or (3) the standard program. Balanced assignment of children to classrooms was made, and then, within intervention schools, classrooms and teachers were randomly assigned to intervention or control. RESULTS: By young adulthood significant impact was found among males, particularly those in first grade who were more aggressive, disruptive, in reduced drug and alcohol abuse/dependence disorders, regular smoking, and antisocial personality disorder. These results underline the value of a first-grade universal prevention intervention. REPLICATION: A replication was implemented with the next cohort of first-grade children with the same teachers during the following school year, but with diminished mentoring and monitoring of teachers. The results showed significant GBG impact for males on drug abuse/dependence disorders with some variation. For other outcomes the effects were generally smaller but in the predicted direction.
机译:背景:自1985年至1986学年开始,在巴尔的摩市19所公立学校的一年级和二年级教室中测试了良好行为游戏(GBG),这是一种教师使用的课堂行为管理方法。干预是针对整个教室的,目的是使孩子们与学生互动,并减少攻击性,破坏性行为,这是后来的药物滥用和依赖性障碍,吸烟和反社会人格障碍的先决条件。本文报告了19-21岁年龄段的影响。方法:在五个贫困至中下阶层(主要是非裔美国城市地区)中,匹配了三到四所学校,并且在每组学校中将其随机分配给以下三种情况之一:(1)GBG,(2)课程和教学计划针对阅读成绩,或(3)标准程序。均衡分配了孩子们的教室,然后,在干预学校中,教室和老师被随机分配到干预或控制中。结果:到成年后,在男性中,尤其是一年级的男性中,在减少毒品和酒精滥用/依赖性疾病,经常吸烟和反社会人格障碍方面更具攻击性,破坏力,产生了显着影响。这些结果强调了一级普遍预防干预的价值。复制品:在下一学年中,对下一批同级老师的一年级孩子进行了复制品,但对老师的指导和监督却减少了。结果显示,GBG对男性对药物滥用/依赖性疾病的影响显着,但有一定差异。对于其他结果,效果通常较小,但在预测的方向上。

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