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Virtual reality games for movement rehabilitation in neurological conditions: How do we meet the needs and expectations of the users

机译:虚拟现实游戏,用于神经系统疾病中的运动康复:我们如何满足用户的需求和期望

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Purpose: To review quantitative and qualitative studies that have examined the users' response to virtual reality game-based interventions in people with movement disorders associated with chronic neurological conditions. We aimed to determine key themes that influenced users' enjoyment and engagement in the games and develop suggestions as to how future systems could best address their needs and expectations. Key message and implications: There were a limited number of studies that evaluated user opinions. From those found, seven common themes emerged: technology limitations, user control and therapist assistance, the novel physical and cognitive challenge, feedback, social interaction, game purpose and expectations, and the virtual environments. Our key recommendations derived from the review were to avoid technology failure, maintain overt therapeutic principles within the games, encompass progression to promote continuing physical and cognitive challenge, and to provide feedback that is easily and readily associated with success. Conclusions: While there have been few studies that have evaluated the users' perspective of virtual rehabilitation games, our findings indicate that canvassing these experiences provides valuable information on the needs of the intended users. Incorporating our recommendations may enhance the efficacy of future systems to optimize the rehabilitation benefits of virtual reality games. Implications for Rehabilitation Feedback from users is valuable in the development of virtual reality games for rehabilitation. It is important to maintain therapeutic principles in game designs. Positive feedback, success, and avoiding technology failure appear to be critical components to enhance engagement.
机译:目的:回顾定量和定性研究,这些研究检查了用户对与慢性神经系统疾病相关的运动障碍患者基于虚拟现实游戏的干预措施的反应。我们旨在确定影响用户在游戏中的享受和参与度的关键主题,并就未来的系统如何最好地满足他们的需求和期望提出建议。关键信息和含义:评估用户意见的研究数量有限。从这些发现中,出现了七个共同的主题:技术局限性,用户控制和治疗师协助,新颖的身体和认知挑战,反馈,社交互动,游戏目的和期望以及虚拟环境。我们从审查中得出的主要建议是避免技术故障,在游戏中保持公开的治疗原则,包括促进持续的身体和认知挑战的进展以及提供与成功相关的容易和反馈的反馈。结论:虽然很少有研究评估用户对虚拟康复游戏的看法,但我们的研究结果表明,浏览这些体验可以提供有关目标用户需求的有价值的信息。采纳我们的建议可能会增强未来系统的效率,以优化虚拟现实游戏的修复益处。康复的意义在开发用于康复的虚拟现实游戏中,用户的反馈意见非常宝贵。在游戏设计中保持治疗原则很重要。积极的反馈,成功和避免技术失败似乎是增强参与度的关键因素。

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