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Women with fibromyalgia's experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living

机译:患有纤维肌痛的女性在三个运动控制视频游戏机上的经验以及症状严重程度和日常生活活动的指标

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Purpose: Little is known of Motion-Controlled Video Games (MCVGs) as an intervention for people with chronic pain. The aim of this study was to explore the experience women with fibromyalgia syndrome (FMS) had, using commercially available MCVGs; and to investigate indicators of symptom severity and performance of activities of daily living (ADL). Method: Of 15 female participants diagnosed with FMS, 7 completed a program of five sessions with Nintendo Wii (Wii), five sessions with PlayStation 3 Move (PS3 Move) and five sessions with Microsoft Xbox Kinect (Xbox Kinect). Interviews were conducted at baseline and post-intervention and were supported by data from observation and self-reported assessment. Results: Participants experienced play with MCVGs as a way to get distraction from pain symptoms while doing fun and manageable exercise. They enjoyed the slow pace and familiarity of Wii, while some considered PS3 Move to be too fast paced. Xbox Kinect was reported as the best console for exercise. There were no indication of general improvement in symptom severity or performance of ADL. Conclusion: This study demonstrated MCVG as an effective healthcare intervention for the women with FMS who completed the program, with regards to temporary pain relief and enjoyable low impact exercise.Implications for RehabilitationExercise is recommended in the management of fibromyalgia syndrome (FMS).People with FMS often find it counterintuitive to exercise because of pain exacerbation, which may influence adherence to an exercise program.Motion-controlled video games may offer temporary pain relief and fun low impact exercise for women with FMS.
机译:目的:很少有人将运动控制视频游戏(MCVG)用作对慢性疼痛患者的干预措施。这项研究的目的是使用市售的MCVG来探索女性纤维肌痛综合征(FMS)的经验。并调查症状严重程度和日常生活活动(ADL)表现的指标。方法:在15位被诊断为FMS的女性参与者中,有7位完成了与任天堂Wii(Wii)进行的五个会话,与PlayStation 3 Move(PS3 Move)进行的五个会话以及与Microsoft Xbox Kinect(Xbox Kinect)进行的五个会话的程序。访谈在基线和干预后进行,并得到观察和自我报告评估的数据的支持。结果:参与者体验了MCVG的玩法,这是一种在进行有趣且易于管理的运动时可以分散疼痛症状的方法。他们喜欢Wii的缓慢节奏和熟悉程度,而有些人则认为PS3 Move节奏太快。据报道,Xbox Kinect是锻炼的最佳控制台。没有迹象表明症状严重程度或ADL表现普遍改善。结论:这项研究表明MCVG对于完成该计划的FMS妇女而言是一种有效的保健干预措施,可以暂时缓解疼痛并提供令人愉悦的低影响运动。建议对纤维肌痛综合征(FMS)的管理者进行康复锻炼。 FMS经常发现由于疼痛加剧而进行运动是违反直觉的,这可能会影响坚持锻炼计划。运动控制的视频游戏可能为FMS妇女提供暂时的疼痛缓解和低影响的有趣运动。

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