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Impact of an Intervention with Wii Video Games on the Autonomy of Activities of Daily Living and Psychological–Cognitive Components in the Institutionalized Elderly

机译:干预与WII视频游戏的影响对制度化老年人日常生活和心理认知组件的活动的自主权

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As people age, the risk of disease increases and deterioration becomes more noticeable. These changes can increase the risk of cognitive impairment, with negative consequences for the quality of life and the ability to perform activities of daily living (ADLs) in older people, which translate into greater dependence and loss of wellness. This study aimed to determine the impact and effectiveness of the use of the Wii® game console (Nintendo Company Limited, Kyoto, Japan) on improving performance of basic and instrumental ADLs, as well as its relationship with cognitive impairment levels and mood in institutionalized older people. A longitudinal study was designed, whose study population consisted of people over 75 years of age who lived in a nursing-home or attended a day care center (n = 80; 45 women). Cognitive status was assessed using Lobo’s Mini-Cognitive Examination (MCE) and Global Deterioration Scale (FAST-GDS), while the psychological assessment used the Dementia Apathy Interview and Rating (DAIR), Yesavage scale for Geriatric Depression (EGD-15), and Goldberg Anxiety and Depression Scale (EADG). Differences from T1 to T2 in the control group (control; n = 40; 23 women; 83.25 ± 8.78 years; 76.35 ± 13.54 kg) and in the experimental group (Wii; n = 40; 22 women; 85.05 ± 8.63 years; 74.60 ± 13.01 kg) were evaluated using a paired Student’s t-test or Wilcoxon’s signed rank test, and a two-way repeated measures analysis of variance (ANOVA) test. Differences in Δ () and other tests at T1 and T2 were compared using the independent t-test or Mann–Whitney U test, with the treatment category as a fixed factor. The results showed that the Wii® video console had a positive influence for older people, increasing cognitive status and levels of ADLs, and psychological status. In addition, a positive correlation between performance of ADLs and cognitive status was observed, as well as a negative correlation with the psychological status. Through a rehabilitation program with a Wii® game console in the elderly, depression, anxiety and apathy levels were reduced, accompanied by an increase in memory and attention, as well as in performance of basic and instrumental ADLs.
机译:随着人们的年龄,疾病的风险增加,恶化变得更加明显。这些变化可以增加认知障碍的风险,对生活质量和能够在老年人中进行日常生活(ADL)的能力,这转化为更大的依赖和丧失的健康。本研究旨在确定Wii®游戏控制台(Nintendo Company Limited,Kyoto,Japan)的影响和有效性提高基本和仪器ADL的绩效,以及在制度化的老年人的认知障碍水平和情绪的关系人们。设计了纵向研究,其研究人口由75岁以上的人们住在养老院或参加日托中心(N = 80; 45名女性)。使用Lobo的迷你认知检查(MCE)和全球恶化规模(FAST-GDS)评估认知状态,而心理评估使用痴呆症的冷漠访谈和评级(乳房),对老年抑郁症(EGD-15)的γSyavage规模,戈德伯格焦虑和抑郁尺度(EADG)。对照组中T1至T2的差异(对照组; N = 40; 23名女性; 83.25±8.78千年,在实验组(Wii; n = 40; 22女性; 85.05±8.63岁; 74.60使用配对的学生的T检验或Wilcoxon的签名等级测试评估±13.01 kg),以及双向重复措施的方差分析(ANOVA)测试。使用独立的T检验或Mann-Whitney U测试进行比较δ(%)和T1和T2的其他试验的差异,将治疗类别作为固定因子进行比较。结果表明,WII®视频控制台对老年人的积极影响,增加了认知状态和ADL的水平,以及心理状态。此外,观察到ADL和认知状态的性能之间的正相关,以及与心理状态的负相关。通过在老年人的康复计划中,抑郁症,抑郁症和冷漠水平降低,伴随着记忆力和关注的增加,以及基本和仪器的ADL的表现。

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