...
首页> 外文期刊>Human movement science >Exploring children's movement characteristics during virtual reality video game play.
【24h】

Exploring children's movement characteristics during virtual reality video game play.

机译:探索虚拟现实视频游戏过程中儿童的动作特征。

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

There is increasing interest in the use of commercially-available virtual reality video gaming systems within pediatric rehabilitation, yet little is known about the movement characteristics of game play. This study describes quantity and quality of movement during Nintendo Wii and Wii Fit game play, explores differences in these movement characteristics between games and between novice and experienced players, and investigates whether motivation to succeed at the game impacts movement characteristics. Thirty-eight children (aged 7-12) with and without previous game experience played Wii (boxing and tennis) and Wii Fit (ski slalom and soccer heading) games. Force plate data provided center of pressure displacement (quantity) and processed pelvis motion indicated smoothness of pelvic movement (quality). Children rated their motivation to succeed at each game. Movement quantity and quality differed between games (p<.001). Children with previous experience playing Wii Fit games demonstrated greater movement quantity during Wii Fit game play (p<.001); quality of movement did not differ between groups. Motivation to succeed did not influence the relationship between experience and outcomes. Findings enhance clinical understanding of this technology and inform the development of research questions to explore its potential to improve movement skills in children with motor impairments.
机译:在儿科康复中使用可商购的虚拟现实视频游戏系统的兴趣日益浓厚,但对于游戏的运动特性知之甚少。这项研究描述了任天堂Wii和Wii Fit游戏过程中运动的数量和质量,探讨了游戏之间以及新手和有经验的玩家之间这些运动特征的差异,并研究了在游戏中获得成功的动机是否会影响运动特征。 38名有和没有以前游戏经验的儿童(7-12岁)玩过Wii(拳击和网球)和Wii Fit(滑雪激流回旋和足球比赛)游戏。测力板数据提供了压力位移中心(数量)和处理过的骨盆运动,表明骨盆运动的平滑度(质量)。孩子们评价了他们在每场比赛中取得成功的动力。游戏之间的移动数量和质量有所不同(p <.001)。有玩Wii Fit游戏经验的孩子在Wii Fit游戏过程中表现出更大的运动量(p <.001);两组之间的运动质量没有差异。成功的动机并不影响经验与成果之间的关系。研究结果增强了对该技术的临床理解,并为研究问题的发展提供了信息,以探索其改善运动障碍儿童运动技能的潜力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号